Elder Kings: Better Alchemy

If you liked this item, please rate it up on Steam Workshop page.

Author: Hyperspearman.Swf - TheRyuSword

Last revision: 7 Feb, 2023 at 22:51 UTC (2)

File size: 993.28 KB

On Steam Workshop

Description:

Just because you can, doesn’t mean you should. This mod adds 4 more innovations to Elder Kings. Apprentice, Journeyman, Expert and Mastered Alchemy. The original Alchemy is renamed to Novice Alchemy. These innovations are placed in the Regional Innovations, so as to not effect progression, however this means it is possible to hyperfocus Alchemy Progression. I’m now working on a more indepth event based alchemy system, so far it adds 61 new modifiers, but I plan to diversify this into many more things that Alchemy does in the games. Court Physician/Alchemist initial integration completed. This means longer lasting potions.
This is save game incompatible from my tests, so you’ll have to start a new game. (Specifically changes to innovations, however diverging your culture allows the new culture access to the new innovations, so if you want to continue your save game, you’ll have to diverge your culture.)

Download
Required items:

Click the title to search on this site.


Elder Kings 2Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.