EVA Core – Redux (Continued)
**** 1.4 UPDATE NOTICE ****
Update complete. Let me know if you see any issues.
Known issues: Sometimes errors are thrown during drop pod landing; I’m looking into it. Doesn’t appear to be a fatal error.
**** END 1.4 UPDATE NOTICE ****
Original mod by PixiePie
https://steamcommunity.com/sharedfiles/filedetails/?id=2414478430
If the original author requests it, I will remove this update.
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(Changed from original mod: Added SOS2 EVA tags to armor, added pawn namer, added braineater zombie from unused textures, armor and helmet can now be dyed)
More info, artwork, etc. on original mod page.
Compatibility with Gunplay (once a separate mod) is now implemented.
1.3 only: JecsTools, EnableOversizedWeapon, or Vanilla Expanded Framework is needed to render some guns at the size the original modder intended, but is no longer a hard requirement.
Supports "Elite Bionics Framework"
https://steamcommunity.com/sharedfiles/filedetails/?id=1665403571
If you run "Automatons (Continued)", EVA will have Automatons in their forces.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868725635
Not compatible with Combat Extended. I don’t use it, but if someone whips up a patch I’ll include it.
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Original mod notes (1.2):
Adds an advanced hostile faction to the game.
Short overview
-permanently hostile spacer faction
-combat power compared to the Empire and mechanoids
-2 human and 2 zombie raid types
-they never flee
-most of units are slow but well-armored
-the gear is not craftable
Revisions:
Old revisions of this mod are available below. Click the link to download.