Autocannon

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Author: Danger

Last revision: 1 Jan, 2024 at 23:30 UTC (1)

File size: 1.48 MB

On Steam Workshop

Description:

Energy Weapon | DPS: 2 400 | Size: 3 x 3 | CP: 6

Shoots twice per second in quick series of 8 projectiles (150 damage each) at range of 225.
Allows you to select what targets to prioritize: Ship parts / Projectiles and Missiles / Both.

Once installed, you can find it in energy weapons group. No research required. If you cannot see it, make sure that you checked this mod in menu’s mod settings.

FULL STATS

Autocannon:
Size: 3 x 3 meters
Crew Required: 1
Command Points: 6
Power Capacity: 10
Weight: 9 tonnes
Hit Points: 9 000
Crew Speed: 50%

Autocannon Shot:
Damage: 150 / shot (2 400 / sec)
Rate of Fire: 16 shots / sec
Range: 225 meters
Firing Arc: 360 degree
Random Spread: 0.5 degree
Turret Speed: 180 degree / sec
Speed: 350 meters / sec
Power Use: 0.13 / shot (2 / sec)

EXTRAS

Feel free to modify it any way you want. Recommended way is through making own simple patch mod and have your changes in there so they persist even if your favorite mods get updated.

Basically just check out the game’s example mod and add your changes to the actions array like in the example below while making sure you set the correct path to the .rules file you want change. You can use the same file with other mods as well, just set different path.

Of course, you can also just modify the mod’s setting directly but in that case all your changes will get reset if there is an update.

Actions
[
{
Action = Overrides
OverrideIn = "path to the installed mod/Parts/autocannon/autocannon_shot.rules>"
IgnoreIfNotExisting = true
Overrides
{
Range = 400
IdealRange = [70, 400]
}
}
]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.