Cinnamon mod
This mod aims to make the game a bit slower, more methodical and intuitive. It’s goal is not to be a complete overhaul, but rather a series of relatively small tweaks that result in a less hectic and more engaging experience. I want to keep the game’s balance in Eugen’s hands as much as possible, especially during the Early access period.
All changes:
– vehicles have their speed reduced to more realistic values
– infantry movement speed reduced by 40%
– increased penalties for movement through forests for vehicles
– removed penalty for movement through forest for infantry
– adjusted fuel economy in accordance to speed changes
– road speed is now displayed correctly on the unit cards
– reduced the amount of trees necessary to block line of sight (you can no longer see through forests)
– slightly increased stealth bonus provided by forests
– greatly increased stealth bonus provided by buildings and ruins
– doubled supply capacity of supply vehicles
– added the ability for supply helicopters to refill all ground based supply vehicles
– added the ability to sell supply vehicles (implemented in the base game)
– added a few more score options for the conquest game mode (6000,8000,10000,20000,30000,40000,50000,60000)
– added coaxial machine guns for soviet tanks and bmp3 (thanks to ruojility)
– removed the unrealistic range/distance scaling from the game (1m IRL is no longer approx. 4m in-game) This is purely a visual change, it doesn’t change gameplay in any way!
– rebalanced infantry vs tank engagements in favor of infantry by increasing aiming time of vehicle based machine guns, reducing reload time of unguided shoulder fired anti-tank weapons as well as slightly reducing their aiming time.
– increased rates of fire of BM-21, LARS and BM-27 to be more in line with reality
A few clarifications:
I’ve set units’ road speed to their maximum speed found online. Off-road speeds are defined as 66% of road speed for tracked vehicles and 50% for wheeled vehicles.
In vanilla, 1 real world meter is about 4 in-game meters, I’ve removed this scaling. All unit ranges are still the same, even though they now appear minuscule, it is only because the vanilla game doesn’t have realistic distances.
Revisions:
Old revisions of this mod are available below. Click the link to download.