protect_your_nuts
Mod to protect your trade goods from excessive exports. Currently the game keeps increasing trade route size, even when unprofitable (up to 10% profit loss) to the detriment of both parties. This mod tries to make trade routes take "just enough", while not taking "too much" of your precious nuts (trade goods).
There is also a "feature" where the country stealing your goods pays the average of the lowest price for the good and the actual price of the good. This makes imported goods very cheap for them, and you get very little profit (probably a net loss) when selling your goods. (Not entirely fixed yet by 1.1)
change to commondefines
NEconomy = {
PRICE_RANGE = 0.67
# default is 0.75 for goods having a price range of base price +/- 75%
# i made this lower to increase the minimum sell price, thus making AI pay more when stealing your goods.
TRADE_ROUTE_AUTO_INCREASE_ACCEPTABLE_REVENUE_DIFFERENCE = 0.96
# default is 1.1, Multiply revenue of new trade route level by this for the purpose of considering whether it’s OK to auto-increase level (means that trade routes can level up even when slightly decreasing overall revenue). OK, you don’t want that to happen, goods are already too cheap.
TRADE_ROUTE_AUTO_REDUCTION_ACCEPTABLE_REVENUE_DIFFERENCE = 1.04
# default is 1.15, Multiply revenue of current trade route level by this for the purpose of considering whether we should auto-decrease level (means that trade routes won’t level down just for the purpose of a small revenue increase)
# made this lower so trade routes will go down if they can make 4% more profit by doing so. want it easier for trade routes to go down.
}
change to commonlaws
add an additional 10% to export tariffs for Mercantilism and Protectionism (this number seems to be the sweet spot for 1.1). This balances out the way-too-cheap price of import goods, so the net price comes out at about the base price–what it should be selling for.
these changes are symmetrical, so they apply equally to AI and the player. You and the AI will both get paid more to export your goods, and importing goods will cost more. This results in producing goods being profitable.
note, a trade agreement bypasses these tariffs, so be very careful getting into one. trade agreements will make both parties’ goods have a very low price.
Not compatible with Maximum Exports Applied mod as they both change the laws file, but you shouldn’t need both. Maximum Exports Applied puts a hard upper limit on how much of your goods can be traded, but you won’t get paid a fair price for your goods, it just caps your losses.
change to commonhistorytrade_routes
set all initial trade routes to level 1, so they are not stuck at artificially high levels.
Revisions:
Old revisions of this mod are available below. Click the link to download.
