Ore Refining
– The ore mined in the mine must be smelted and processed at the refinery or processing plant to be used at the consumer.
– The number of mines per state is exactly the same as vanilla.
– The amount of final refined minerals per mine is about the same as vanilla. No need to worry about mineral inflation.
– The profitability of all mines is the same as vanilla.
– The profitability of a mineral smelter or processing plant is similar to that of a steel mill in the beginning, and will gradually increase as it is automated.
– Coal consumption will increase slightly due to mineral smelting.
– Made the ai to work harder than vanilla in gold mine development.
– At the same value, the amount of ore is higher than that of minerals, but the convoy efficiency is the same, so the ai don’t waste the convoy.
– ‘Ai Hard Construction" mod is strongly recommended due to vanilla’s problem with the ai not constructing buildings well. https://steamcommunity.com/workshop/filedetails/?id=2895924884
– Due to mod compatibility, the buildings added as mods at the start do not exist.
– As a result of the ai test in spectator mode, the ai use it well.
– Korea Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists?id=rome
– Supported languages: Korean, English
– All bug reports welcome
Required items:
Click the title to search on this site.
Ai Hard Construction — Steam Workshop
Additional Building Mesh Fixes — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.