AGES OF MANKIND

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Author: Static Soviet

Last revision: 20 Mar at 02:23 UTC (1)

File size: 41.16 MB

On Steam Workshop

Description:

Ages of Mankind is an All-in-One conversion mod in open beta. Current Version: 3.7

MOD FEATURES
  • Eras are now known as Ages, with 15 Ages in total from the Neolithic Age to the Future Age, up from the 9 eras of the base game
  • Complete overhaul of the Tech / Civics trees (currently with 51 new Techs and 50 new Civics)
  • New units such as Riflemen and Sell Swords
  • New and updated Government Policies
  • New buildings such as the Blacksmith and Hospital
  • All Leaders have been removed, Civ abilities have been updated and enhanced for re-balancing
  • All Civs are now part of a Global and Local region, which provides Civs from the same geographical areas with a small unique bonus
  • New resources such as Papyrus, Clay, Lumber, and Steel
  • New Civs such as Serbia, Lithuania, Bulgaria, the Papal States, the Soviet Union, and more!
  • Updated and balanced numerous Pantheon and Religious beliefs
  • Updated and balanced some City-States
  • New Governments and government abilities

MOD DEVELOPMENT

This mod is on a slow but steady development cycle, with new large updates coming out usually focused on updating a specific aspect of the mod. Any problems, bugs, critics, or suggestions placed in the comments will be read and considered for the next development cycle update.

FUTURE DEVELOPMENT CYCLES
  • Cold War Update – Updates to the Atomic Age. Completed
  • Faith and Steel Update – Update the Early and Late Medieval Ages. Completed
  • Bronze and Blood Update – Update the Early and Late Ancient Ages. Completed
  • Imperium Romanum Update – Update the Early and Late Antiquity Ages. Completed
  • Rebirth of the World Update – Update the Renaissance Age. Completed
  • Steam and Steel Update – Update the Revolutionary and Imperial Age. Completed
  • Regional Ability Reworks – A series of updates to expand upon the regional abilities of each Civ.
  • …?

MOD COMPATIBILITY

This mod requires all Civ VI DLC, but will not work properly with most other mods, due to the extensive changes. You will have to test them all to find out which ones work and which ones do not. This mod will probably not work with any mod that adds or removes items from the tech/civic tree such as units, buildings, wonders, etc. Compatibility may vary.