Softer Corruption Graphics

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Author: Mazisky

Last revision: 8 Aug, 2024 at 06:14 UTC (3)

File size: 868.96 KB

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Description:

The corruption visuals in the campaign map are very cool, but when it reachs high values it will drastically stop at borders creating jarring edges and no blending between the corrupted region and the clean area on the other side.

This mod simply tones down a little the corruption visuals so that it will rarely reach the borders and feel smoother.

Props like Nurgle bubbles or Tzeench crystals or trees will still cover the whole province like vanilla

Update: CA promised a fix for the border issues, when they will fix it I will update the mod description.

TUTORIAL: If you wanna edit the intensity of the corruption, where intensity means how much it spreads, you need to

Open the mod with RPFM

go into materialsenvironmentcampaign

go into materials/environment/campaign/campaign_combi_corruption.xml.material

edit the line called "blend_linearity"

put a value between 0.1 and 1.0, where the first is 10% and the latter is 100%.

Vanilla default is 0.8 (80%)

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Revisions:

Old revisions of this mod are available below. Click the link to download.