Empire Secessionists, Secede! (Chorfs update!)

TLDR: This mod adds 1 completely fleshed out unique Empire Legendary Lord, 2 unique units and a new and improved narrative to the Empire secession, spicing up every Reikland campaign from here on out.
Yes yes we know, you’re about to summon the elector counts for the 28353th time since the release of the glorious trilogy we know as Total War Warhammer. The nation calls. Planning on what to conquer this time, the far east? The frozen wastes? Whatever it is, it only really starts after turn 5. Right? After you’ve killed good old Hans Frankenwurter and his Emprie Secessionists for the 28353th time with one battle and a few quick auto resolves. You can get through those first turns with your eyes closed by now. Well, not anymore! This mod makes the Reikland start more challenging and makes the rebellion feel like.. a rebellion. Includes 1 brand new unique legendary lord, 2 unique units and a dilemma that will determine the faith of the rest of your campaign.

This mod turns Hans Frankenwurter in to a legendary lord and adds a unique Halberdier unit called Frankenwurter’s Company. In addition, the canon-friendly Handgunner regiment known as the Mackensen Marauders[whfb.lexicanum.com] are added. Hans Frankenwurter has a unique skill line that affects part of the empire not yet covered in the base game, leaning towards Fortresses and Siege Defences. Following the little tid bits of information known about him. He’s the commander of Helmgart and of Middenlandic descend. In addition, defeating this worthy enemy will grant Karl Franz with a unique trait.
After you’ve successfully halted the secession you are confronted with your first major decision as Emperor when you are asked to decide the faith of the rebels. You can either recruit their Legendary Lord, kill him, banish him to a rival power or imprison him to decide later. Each choice has a set of side-effects that affect your campaign. This finally adds some narrative to a originally very dull story-line. Regardless of the choice made by Franz, the 2 unique units will be available when controlling Ubersreik.


This mod is primarily made to offer veteran Reikland players a more flavourful and challenging start. However, if you use Mixu’s unlocker it is possible to lead the rebellion and remove that fraud Franz from existence. When playing as the rebels you are not restricted by the emperor mechanic, meaning you are free to declare war or arrange alliances with other empire provinces. Hans and his natural bonus to diplomacy with Middenland might come in handy in your efforts. I do not intend to add unique campaign mechanics as that is not the scope of this mod.
This is my very first mod standalone mod after doing DB work for other modders, and seeing the amount of help I got making it, it feels weird calling myself the author. Here are the people that held my hand along the way.
Snek: For doing the art work for both Hans Frankenwurter and the amazing Mackensen Marauders. Check out his many awesome mods.
sm0kin: For helping with the scripting used to make the dilemma, his mod recruit defeated legendary lords is a must have for every playthrough!
Cryswar: For writing the amazing dilemma flavour text and his superb guides and providing almost hourly hands on help. Thanks bud. If Crys turns out a top-rated novelist, I called it first.
Mixu: For helping getting Hans on to the campaign selection screen in his unlocker as well as helping me through various brick walls in scripts
Khamar For making the amazing 2D UI assets for Hans!
My buddy Jesser for helping me with iconography
I met all these, and many more amazing talented people on The Modding Den Discord [discord.gg] If you want to get in to modding but have no idea where to start: this is that place.
Do I require a new save game?
Obviously. The Empire Secessionists only appear at the start of a Reikland campaign.
Is this mod compatible with X?
This mod is made to be highly compatible as it only really triggers in Reikland or Empire Secessionists campaigns.
That being said, it won’t be compatible with mods that alter the Empire Secessionists faction.
Can’t I just use the recruit defeated legendary lord mod to get Hans and skip the negative effects?
Nope. Thanks to sm0kin the Empire Secessionists are excluded from the RDLL mod.
This mod said to make Reikland starts more challenging, but I still defeated Hans easily.
Congrats. Maybe it’s time to try something more challenging.
My units are not being buffed when Hans uses the ”Man the Walls!” ability.
Read the tooltip! Both ”Man the walls!” and ”Bulwark of the Fortress” only target units inside Forts.
Sub mod for mod X?
No, but feel free. Just contact me first.
___________________________________________
My latest work: Check out my latest DB contribution, Aldred von Carroburg & Stefan Von Kessel Legendary hero for Reikland and Legendary Lord for Ostermark, both included in the amazing Legendary Characters mod.
Revisions:
Old revisions of this mod are available below. Click the link to download.