CypRyan’s Wide & Tall

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Authors: NuDDen, Jamie-nyanchi, CypRyan, Stev, Lucius, the Heavenly Dragon

Last revision: 12 Aug, 2024 at 13:03 UTC (6)

File size: 41.6 MB

On Steam Workshop

Description:

Makes Tall play viable and balance it out with Wide play.
This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all.

Most significant Changes and Mechanics
Boosted City Growth

The more eras progress and the fewer cities you have, the more the city growth is boosted.

Yield Bonus for Tall Empires

Large cities in empires with few cities receive yield bonus on Science, Faith, Culture and Great Person Points.

Building Tall Extensions

Large cities, once they reach a certain population size, receive Tall Extension Slots. These slots can each be spent on upgrading one of the more advanced buildings in specialty districts.


Details

Cities with a large population can build more districts and thus can build all types of districts. A large empire generates fewer yields of one type, but will generate all types of yields equally, due to the higher number of district slots available.
This mod adds the ability for tall empires to specialize and compete with wide empires. Tall empires will still end up more generalized than wide empires, but they should be able to compete. It is a strategic decision which way to go.

Why the Tall Bonus instead of a Wide Penalty?
Minimal impact on ordinary playstyle. When playing wide you should recognize not change at all. Since there is no wide penalty in the original game it felt wrong to add one afterwards.

Boosted City Growth

Empires with low city count receive a population growth bonus.
The initially very small growth bonus increases as the game progresses and reaches its peak in the Industrial Era.

Yield Bonus for tall Empires

Cities with high population get bonus to Science, Faith , Culture and Great Person Points for cities with high population.

  • Empires with 7 or more cities will receive no yield bonuses.
  • The lower the number of cities in your empire, the higher the bonus.
  • This bonus will kick in once a city hits 12 population and gradually scales up until reaching 20 population.
  • Cities with a population of at least 30 will progressively consume more Amenities. Can you keep your tall cities happy?

Building Tall Extensions

Tall Extensions complement existing buildings in districts. As for districts, there is a population requirement for Tall Extensions.
Some Tall Extension effects require a governor to be installed in that city. It’s not too complicated and the ingame description will explain it to you.

Forget about formulas if you like. You can check when the next slot unlocks in the tall status tab in the city overview panel.

  • In empires with 1-3 cities, the first slot unlocks at 15 population, while 2 more population is required for every additional city in your empire.
  • The next 4 slots require 2 more population each for at most 4 cities. From then on the required population scales slightly exponential.

Governor Promotion Effects

Some Governor Promotions now grant further bonuses for Tall Extensions.

Neighborhood Tall Extension: Working Outer Ring Tiles

The Neighborhood Tall Extension allows citizens to work tiles in the fourth and fifth ring.

Policy Cards

New economic and military Policy Cards are unlocked at Urbanization and Mobilization. Existing Policy Cards were modified to take into account Tall Extensions.

Era Dedication

New Golden Age Dedications City Life and Nobles & Peasants for tall empires.

Project Abandon City

You can now abandon cities, which will join the free cities, that don’t fit into you tall empire plan after unlocking Nationalism.

Project Puppet Government

After unlocking Feudalism you can install a Puppet Government in a captured capital.

  • City can’t build Tall Extensions.
  • City suffers heavy yield penalties.
  • City is no longer considered in any way for bonuses for tall cities and is not counted as such.

That way you can achieve domination victories while playing tall.

  • Optional: Project: Reclaim city
  • Optional: All captured cities or even cities you’ve settled can be turned into puppets.

City States, Great Persons & Spies

Many small changes incorporate Tall Extensions seamless into the game mechanics.

  • Great Persons: Effects on specialty district buildings now also affect Tall Extensions.
  • City States: Tall Extensions grant yield bonuses at city state influence levels equal to their base buildings.
  • Spies: Operation take longer in districts with Tall Extensions, but grant a higher chance to escape.
User Interface

Added UI to observe the stats of you tall cities (City Overview Panel) and empire (Report Screen).

Compatibility
DLCs

All combinations of Base Game, Rise & Fall, Gathering Storm and DLCs are supported!

Mods

Great Synergy

Known Issues & How To Contribute?
  • Worked tiles in the outer rings currently lack animations, such as spinning windmills.
  • Tiles in outer rings acquired through purchase, swapping, or culture bombs won’t apply modifiers (such as the Mausoleum of Halicarnassus) until the game is reloaded.
External Downloads
Languages


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