Dark Souls Rings
The Dark Souls Rings mod is another crossover of two iconic dark fantasy games. This mod is an ongoing project, so expect more rings!
Current Rings List:
-Agape Ring: Preserves wearer level (can’t level up).
-Blue Tearstone Ring: Bnous to DEF when HP low.
-Calamity Ring (Shrieker’s Prize reward): wearer takes more HP and Stress DMG. No benefits.
-Chloranthy Ring: Bonus to Stress heal receieved and Stress DMG decreases.
-Havel’s Ring: Bonus to PROT and Dodge, but Stress DMG increases.
-Hawk Ring: Bonus to Ranged ACC and CRIT.
-Leo Ring: Bonus to riposte DMG.
-Life Ring: HP bonus. New games start with this (assuming my code works?)
-Lloyd’s Shield Ring: DEF bonus at max HP.
-Lloyd’s Sword Ring: ATK bonus at max HP.
-Old Sun Ring: When wearer is hit, chance to explode! Stuns and damages attackers and increases torch level. Unfortunately, no animations for this :c
-Redeye Ring: wearer marks self.
-Red Tearstone Ring: Bonus to ATK when HP low.
-Ring of Blades: bonus to melee DMG, bleed, stun, debuff, and critical skills.
-Ring of Favor: Bonus to HP, healing received, Stress heal received, and dodge, but Stress DMG increases.
-Ring of Thorns: Wearer has chance to riposte when hit.
-Ring of Whispers: bonus to scout and surprise, but Stress DMG increases.
-Silvercat Ring: bonus to trap resist.
-Stone Ring: bonus to stun and accuracy.
-Wasp Ring: Bonus to critical hit.
-Wolf Ring: Bonus to "poise": stun resist, move resist and resolve check.
-Yorgh’s Ring: Bonus to dodge attacks.
Current Language Support:
-French
-German
-Japanese
-Brazilian
-Italian
-Polish
-unlisted languages default to English
Obvious Legal Disclosure: not an official Red Hook Studio product nor a Fromsoft product.
Revisions:
Old revisions of this mod are available below. Click the link to download.