Grains and Brewing (1.4+)

An agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation – pickling. Now no longer requires VCE – only VEF.
Changes in 1.4:
- Removed references to cholesterol and high blood pressure, as this is no longer in VCE as of 1.4
- Removed references to pickled food causing toxic buildup, as I can’t find any evidence this is the case
- This mod now no longer requires Vanilla Cooking Expanded. Pickled food can be made at the stove instead.
- Several more mods now supported.
New Grains:
Grain Stats Spreadsheet[docs.google.com]
- Sorghum has an average yield and growth time compared to the other grains, and needs decent soil to grow.
- Millet grows very quickly, but has a middling yield compared to other grains.
- Rye can be grown in poor soil, but produces the lowest yield of the grains.
New Alcohol:
- Mash can be made from grain at the Brewery and placed in the appropriate fermenter to age into an alcoholic drink.
- Baijiu is a strong liquor that increases rest rate when drunk. The longer it ages, the higher the quality of the resulting drink. It can be produced from mashed sorghum placed into a baijiu pot to ferment.
- Raksi is a cheap, clear alcohol that that warms the drinker, increasing their resistance to cold temperatures. It can be produced from mashed millet placed into a raksi still to ferment.
- Kvass is a nearly non-alcoholic beverage that slightly increases social impact. It can be produced from rye processed into unfermented kvass and left to rot at a warm temperature.
Vinegar and Pickling:
- Vinegar is a new condiment that can be produced from alcohols via fermentation. It can slightly suppress appetite, but can cause toothaches.
- Vinegar can be combined with food at the stove (without VCE) or Condiment Prep Table (with VCE) to create pickles. Pickled food has a greatly increased shelf life, but tastes less fresh than regular food. It can be further used as an ingredient for meals.
Other features:
With Vanilla Cooking Expanded:
- Wheat from Vanilla Cooking Expanded now drops raw wheat instead of flour.
- Adds a recipe at the Condiment Prep Table to make flour from grains.
- Pickled food recipes are moved to the Condiment Prep Table.
With Vanilla Factions Expanded – Medieval:
- The quality of baijiu affects mood, like wine.
With SeedsPlease Lite:
- If SeedsPlease Lite is enabled, specific plants will grow wild in certain biomes, including some modded ones (check Integration below for more details).







(NB. Any references to ‘flour’ are only for if you are also running Vanilla Cooking Expanded.)
- Vanilla Cooking Expanded: Wheat now drops Raw Wheat instead of Flour.
- Vanilla Brewing Expanded: Drinks can be mixed into cocktails for effects.
- Vanilla Fishing Expanded: Adds Pickled Fish.
- Vanilla Plants Expanded: Fruit and produce can be used for pickling.
- Vanilla Plants Expanded – More Plants: Fruit and produce can be used for pickling. VPE version of sorghum and rye has been replaced by Grains & Brewing version.
- Vanilla Factions Expanded – Medieval: Grapes can be used for pickling. Baijiu has the same effect as wine, in that the better the quality the better the mood boost. Wine can also be used to make vinegar.
- Vanilla Factions Expanded – Settlers: Chemshine can be used to make vinegar.
- Vanilla Factions Expanded – Vikings: Mead can be used to make vinegar.
- Vanilla Factions Expanded – Pirates: Rum can be used to make vinegar.
- Dubs Bad Hygiene: Kvass satisfies thirst need.
- VGP Vegetable Garden: Fruit can be used for pickling. Barley added to the Make Flour recipe at the Condiment Prep Table. Raw Wheat changes to Raw Spelt.
- VGP More Veggies or VGP Three Sisters Plants: Fruit can be used for pickling.
- VGP Garden Drinks: Alcohols can be used in vinegar must production. Also adds a recipe to make Cane Must from VCE Sugar.
- FCP Fallout Plants: Razorgrain added to the Make Flour recipe at the Condiment Prep Table, and added Mutfruit to the pickled fruit recipe.
- MorrowRim – Alcohol: Alcohols can be used in vinegar must production. Wickwheat added to the Make Flour recipe at the Condiment Prep Table.
- MorrowRim – Grazelands: Wickwheat can be used to make flour.
- RimCuisine 2 Core: Raw Wheat changes to Raw Spelt.
- Ceramics: Clay can be used in construction of the Baiju Pot and Raksi Still.
- Fertile Fields: Brick can be used in construction of the Baiju Pot and Raksi Still.
- Medieval Overhaul: Fruit and produce can be used for pickling. MO wheat can also be made into VCE flour with VCE enabled. Ale, cider, mead and wine can be made into vinegar. And Vanilla Plants Expanded plants that are also in MO are renamed.
- Alpha Biomes: Adds pickled alien fish.
- Chinese Cultural Things Expanded: Lion head fruit can be pickled. Both wines can be made into vinegar.
- Mughal Faction Expanded: Milk wine can be made into vinegar.
- Kits’ Brazilian Plants: Nuts can be used for flour, and fruits can be pickled.
- Oats!: Flour can be made from oats.
- Gulden Mod: Guldenberries can be pickled.
- A Monkey Expansion: Bananas can be pickled.
- Biomes! Core: Coconuts can be pickled.
- Biomes! Islands: Added fruits can be pickled.
- Biomes! Prehistoric: Nuts can be made into flour.
- Ancient Rim: Added fruits can be pickled.
- Tropi[CKAPP] Rainforest Mod: Added fruits can be pickled.
- Pineapples: Pineapple slices can be pickled.
- Randy Burger: Muff beer can be made into vinegar.
- VOID: Red wine can be made into vinegar.
If SeedsPlease Lite is installed, certain crops from this mod will occasionally grow wild in various biomes. If VCE is also installed, this compatibility extends to VCE plants. The following biomes are affected:
Vanilla:
Temperate forest: wheat
Tropical rainforest: millet, allspice
Tropical swamp: sugarcane, allspice
Arid shrubland: sorghum
Boreal forest: rye
Tundra: rye
Desert: sorghum
More Vanilla Biomes:
Cloud forest: rye
Alpine meadow: rye
Coast dunes: millet, sugarcane
Desert oasis: sorghum
Grasslands: wheat
Both ReGrowth: Wasteland Biome and FCP Fallout Plants:
Wasteland: tato, razorgrain, mutfruit
ReGrowth: Aspen Forest: rye
Biomes! Islands:
Atoll: millet, sugarcane
Tropical island: millet, sugarcane
Temperate island: wheat
Boreal island: rye
Desert island: sorghum
Biomes! Chromatic Oasis: sorghum
Alpha Biomes:
Feralisk infested jungle: millet, allspice
Gallatross graveyard: sorghum
Tar pits: sorghum
Realistic Planets:
Grassland: wheat
Savanna: sorghum
Steppes: rye
Temperate desert: wheat
Oasis: sorghum
Advanced Biomes (continued):
Savanna: sorghum

Graphics and XML adopted from original mod by Tidal and OptimusPrimordial.
Original mod commissioned and bug tested by OptimusPrimordial.
(CC BY-NC-SA 4.0)[creativecommons.org]
