Deadly Damage – Damage Realism Mod

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Author: Monni62

Last revision: 13 Apr, 2024 at 19:21 UTC (2)

File size: 1.32 MB

On Steam Workshop

Description:

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For Royalty DLC extension, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2080267034

For Ideology DLC extension, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2799935585

For Biotech DLC extension, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2879496151

For Anomaly DLC extension, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3219433572

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Deadly Damage primarily focuses on increasing firearm damage, but also includes changes to muzzle velocity, weapon range, amount of bleeding caused by certain certain damage types, bomb and flame damage, grenade speed, animal health and damage and much more. These changes affect Neolithic, Medieval, Industrial, Mechanoid, Spacer, Prosthetic and Race-specific weapons (AKA everything the game has to offer. From hand-held logs and beer bottles to falling meteorites.) Overall these changes make the game’s combat feel more realistic and intense while still keeping things simple.

Simply, the main point of the mod is to make weapons incredibly dangerous and to make the game adhere more to real world logic as far as damage goes while still at core keeping the spirit of the vanilla game intact. Any further changes should serve this basic idea.

-> Less head-crushing chinchillas, more arm-tearing bears.
-> Less pathetic peashooters, more weapons that actually feel like they were built to kill.

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Notes:
-This mod works on existing saves.
-Each weapon’s stats are individually tweaked according to their perceived characteristics. This mod is not compatible with modded weapons. Modded apparel will work but the balance may not align perfectly with the vanilla apparel.
-This mod adds two "less-lethal" Riot Control weapons to make capturing valued targets easier. These are the baton-round-firing "Single-shot Riotgun" and the revolver-style "MGL Riotgun".Riot weapons are not toys! Baton rounds may cause permanent injury and/or death.

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NEW IN 1.5: A new weapon and MAJOR balancing fixes. The main goal of this update is to bring the mod closer to the ideal gameplay balance.

– New anti-armor weapon for dealing with strong enemies: The single-shot "Light Anti-Tank Launcher", inspired by the M72 LAW rocket launcher. The LAW is especially intended for dealing with strong enemies that would otherwise wipe out your colonies.
– Low quality weapons will now have larger accuracy debuffs to make them truly terrible.
– Shield Belts now have a very slow recharge rate, but higher maximum capacity. Belt quality will now have a larger impact on the shield belt’s stats.
– Modded weapons’ sprites have been improved.
– Apparel equip delay is now AT MOST 3 seconds to make armories more viable.
– Non-combat apparel will now have a default armor value of zero – with some exceptions like jackets and dusters having a low armor value.
– Rebalanced Mechanoids.
– Added loading screen icons and new Workshop previews for all Deadly Damage mods.

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Revisions:

Old revisions of this mod are available below. Click the link to download.