Dark Elves Technology Expanded
Adds 31 new additional technologies for all Dark Elves factions to research. Aims to keep relatively inline with vanilla tech tree, lore, and to offer more variety and benefits similar to WH3 races.
The new additional technologies largely complement the existing nodes, expanding upon similar themes and boons such as boosting slave trade, better supporting ranged units, hero growth, black arks and end-game support for melee units and monsters.
Druchii have had a weak tech tree for a long time and WH3 races greatly overtake them here too. This mod has added much more options, but hopefully nothing too overpowered, and it still requires appropriate time to research. Most additions are largely similar to the vanilla options, but there are now much more to choose from.
Compatibility
Only adds new technology nodes, does not edit vanilla and should be highly compatible with others provided exact ids are not re-used. Simple DB table additions, no scripting.
Feedback
I welcome feedback about balance versus fun or power. This was a personal mod for me as I really hate how boring the DE tech tree is, and whilst extra tech will of course allow more power, I did not intend for this to be a true cheat mod and hope the research times help find that balance.
Other Related Compatible Mods:
Malus Darkblade LL – https://steamcommunity.com/sharedfiles/filedetails/?id=2859681358
Reworks his Faction and Lord skills to be more interesting
Dark Elves Global Recruitment- https://steamcommunity.com/sharedfiles/filedetails/?id=2862256729
Revisions:
Old revisions of this mod are available below. Click the link to download.