Changer of Ways – Revamped starting situations

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Author: Meuhoua

Last revision: 2 Sep, 2023 at 08:10 UTC (26)

File size: 6.69 MB

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Description:
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THE STORY SO FAR
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I’m a little unsatisfied with the vanilla start location for a bunch of legendary lords, so when i was making my "Kostaltyn mod" and as understanding what could be possible to do with scripts, i decided to make this kind of mod and that… degenerated (:p), goes way more "global", change plenty faction start setting (location and/or building starter) and more.

So, now this mod is a retake of some startings situations made to fit better (IMHO) between lore, "narration" and repartition, with also some global details changed to match with this idea.

Of course, that’s intended to evolve, depending on CA adds and choices, on users feedbacks when relevant, but also to integrate support and compatibilities with faction mods or other creations from this prolific and talented mod community.

Note : for compatibility matters, that’s a starting script and not a startpos file edit, so the overview in faction selection will not entirely match with changes.

WARNING ! You can experience a big freeze when starting a new campaign (with "Changer of Cities" option) and at start of turn 2 (if "Summon the Elector Counts" option used with MixuLL + Sigmar’s Heir mod).
DONT PANIC ! That’s the script doing some "heavy" changes, just wait a little moment.
(if you want to avoid this annoyment use MCT and uncheck the related option)

You can now choose the alternative situation you want to use with Mod Configuration Tool by Groove Wizard !

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WHAT THIS DOES
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[FULL CHANGELOG and MOD SUPPORT DETAILS]

///LAST CHANGES///

Updated for 4.0. (note i haven’t done yet a real support for 4.0 -i would add options for the new lords-, just adapted some things to the new db tables, may be it still need correction but at least it dont crash anymore when you start a campaign – i noticed my extra beastmen minor faction are no more ingame, need to find why)

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MODS SUPPORTED
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(you can play with or without any of these ones, the mod will adapt things)

Greater Kislev
Immortal Landmark
Legendary Characters
Mixu LL
Preyton
Empire Secessionist Secede
OvN Albion
OvN Fimir
Gnoblar Hordes – The Unwashed Masses
Tomb Kings Extended
Sigmar’s Heirs
Cataph’s Southern Realms
Nanu’s Pirates of Sartosa
Mixu’s Shadowdancer
Marienburg: The Merchant Empire
Sylvania: Faction Overhaul
OvN Citadel of Dusk
Bertrand and the Survivors of Bergerac
The Jade-Blooded Vampires: Curse of Nongchang
Expanded Roster – Greenskins – Goblin Pack
Expanded Roster – Greenskins – Orc Pack
Dark Land Orcs
Rotblood Tribe
Lustria Rises
The Return of the Ironskin Tribe
Mixu’s Slayer
The Dukes of Bretonnia
Mixu’s Mousillon
Skaven Clans (concern changes for Pestilent Brotherhood, Clan Crooktail, Clan Vrrtkin and Clan Verms)
Roar of the Jade Sea : Yin-Yin, the Sea Dragon (also compatible with Jade Pirate Submod)
Dynasty of the Damned

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CREDITS
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Of course, thx to the TWW modding community for inspiration and help, especially people from Da Modding Den discord, Groove Wizard for his scripting help and patience about MCT, Dux for his Capital Fix mod, and creators of all supported mods.

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MY OTHER MODS
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