Chaos Emeralds
When a player has this buddy equipped, the Chaos Emeralds will travel across the stage, which you can take for yourself.https://steamcommunity.com/sharedfiles/filedetails/?id=2906569843
Attack enemies to take their Emeralds until you have all seven, then transform by double-jumping!
You take 1% damage per second while transformed, and you lose the form upon getting KO’ed, so make it count!
Bar-kun‘s Sonic can transform into Super Sonic with this buddy!
Get him here: https://steamcommunity.com/sharedfiles/filedetails/?id=3039831352
(I wonder, what’s the Super Form of Super Sonic…?)
Don’t like the music?
Here’s a version without the Sonic Frontiers music: https://steamcommunity.com/sharedfiles/filedetails/?id=2938951827
These are the perks granted by the Super transformation:
- Turbo Mode: Cancel any attack on hit!
If Turbo is already enabled in the match settings, you can cancel any move into itself as well! - Hyper Strongs: You instantly charge your strong attacks!
- +5 Jumps: You can jump five more times, as well as perform strong attacks in the air! (One aerial strong per airtime)
- +5 Airdodges: You can airdodge five more times as well! (Uses same counter as the jumps.)
- Pratfall Cancel: You can exit pratfall early, but this uses 2 of your extra jumps/airdodges.
- Dodge Cancel: You can cancel any move into dodge, even on whiff.
- Super Armor: All attacks have super armor until you reach 100% damage.
- Awesome Music: You can’t have a Super Form without the Sonic Frontiers soundtrack… unless your character has custom music.
- Damage Erasure: Upon transforming, you will be reset to 0% damage.
Hints:
- Dealing more damage to an opponent makes them drop more Emeralds.
- On death, all of a players Chaos Emeralds will be sent back to the queue.
- Obama comes with a voice line upon transforming.
- In Training mode, taunting will give Player 1 six of the Chaos Emeralds.
Compatible Characters
- Sonic (Bar-kun)
- Lilac (Aperson)
- Sonic (Muno) – Team Ultimate: Sonic (Reach for the Stars)
- Tails (RicE) – Team Ultimate: Tails (Believe in Myself)
- Knuckles (Spamite) – Team Ultimate: Knuckles (Unknown from M.E.)
- Amy (Dimpsuu~) – Team Ultimate: Amy (My Sweet Passion)
- Cream & Cheese (Dimpsuu~) – Special Stage (Sonic Advance 2)
- Chocola (Dimpsuu~) – Special Stage (Sonic Advance 2)
- Ray (Dimpsuu~) – Glimmering Gift
- Shadow (Lexicon) – I Am… All Of Me (Devil Doom Ver.)
- Rouge (Spamite) – Team Ultimate: Rouge (Security Hall)
- Blaze (Spamite) – Team Ultimate: Blaze (Vela-Nova)
- Silver (Xhevo) – Team Ultimate: Silver (Dreams of an Absolution)
- Memphis Tennessee (BlooJay562) – Main Menu (Sonic the Hedgehog (2006))
- Dr. Eggman (FelixBlobDev) – Team Ultimate: Eggman (E.G.G.M.A.N.) (Movie Eggman has a unique super form.)
- Metal Sonic (Enzio) – Rival Battle: Metal Sonic
- Mecha Sonic (NewFoundAbility) – The Doomsday, by SnappleMan (Hold TAUNT when transforming to use his ‘Semi-Super’ form instead!)
- Senic (Nugear) – Final Destination (SSBB) Drum & Bass Remix, by Acid Notation
- Sanic (DonGT) – Green Trill Zone, by Holder
- Smash Mario (KASU HEARTS) – Mario Minor, by Powerglove
- Smash Luigi (KASU HEARTS) – Mario Minor, by Powerglove
- Barack Obama (Obama)
- Oboama (Sai)
- Speedrunner Mario (Ferpe) – Final Destination (SSBB) Drum & Bass Remix, by Acid Notation
- Chaos Emeralds (Berserker Barry) – The Doomsday, by SnappleMan
- Mega Man X (Wabbles)
- X Testing (Wabbles)
- Sonic (ricE)
- French Sonic (Sheush)
- Ultra French Sonic (Sheush)
- True Blue Sonic (nonya)
- Sandbert (CapnYoungblood)
- Mrs. Sandbert (InnerOtaku)
A few of these compatibilities’ colour changes might not work. I don’t know why, it has no rhyme or reason.
COMPATIBILITY VARIABLES:
Read these variables after a ‘variable_instance_exists’ function:
- ‘super_form_active’: Whether or not your character is transformed.
- ‘chaos_emerald_count’: How many Chaos Emeralds your character has.
Put these variables in the ‘init’ function:
- ‘super_form_transform_sound’: An additional sound your character will play upon transforming. (For instance, a voice line.)
- ‘super_form_aura’: The colour of the glow your character gets upon transforming. (Default: c_yellow)
- ‘super_form_music’: The music loop your character will play upon transforming. (Preferably, seamless looping music, like the loop part of a BRSTM.)
- ‘super_form_music_start’: The music intro your character will play upon transforming. (Preferably from seamless looping music, like the intro part of a BRSTM.)
- ‘super_form_music_length’: The EXACT length of the music intro (in seconds and milliseconds). This is required for the loop to function correctly.
- ‘super_form_transformation_attack’: The attack ID to use when transforming. Useful for characters like Sonic who have a transformation animation as an attack.
Known Issues:
- Particles don’t appear in Practice mode. (This was to prevent a crash.)
Revisions:
Old revisions of this mod are available below. Click the link to download.