Dark Ages V: War & Mythos [ 5.0.8 ]

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Author: GM-X

Last revision: 8 Feb, 2023 at 18:37 UTC (4)

File size: 3.72 MB

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Description:


High horror world generation, monsters, cryptids, extreme undead, curses, magic spells, pets, savage animals, and crafting. Developed since 2013.

  • Rebuilt for Premium DF 50.x from the ground up
  • Dozens of Terrifying Megabeasts & Monsters on the Surface and Down Below
  • (80+) vanilla graphics (20+) Monster Mythos Tileset (and more incoming)
  • Add-on: all Vanilla content still exists in DA:5
  • Age of Myth: Hyper-History World Generation
  • Dark Ages Pets: Living Statues, Hound Dogs, Cave Lynx, Iron Dwarves, more
  • Greater Animals introduce savagery across most Biomes
  • Tower Proliferation: scores of Necromancer Archetypes
  • Horrifyingly diverse Vampire Strains
  • Enhanced Evil & Tundra Biomes
  • Vampire Magic
  • Iilthihid Civilizations
  • Removes Overpopulating Underground Animal People (QoL)
  • Plants produce balms, booze, greater hemp, Wolfsabane and more
  • Stronger material force: craft with strong furs, hides, chitin, and scales
  • Tissue regeneration and strong body materials
  • Crafting: Dozens of reactions for Wood, Rock, Gem, Armor, Furniture, & Weapons
  • Lairs, Shrines, Tombs, Tunnels, Road, and Labyrinth abundant
  • Entities respect: Ethics, spheres, personality, skills, and goals
  • 450+ Random Book Title Generator
  • Diverse Dragons: Silver, Black, Undead, Vampiric and more
  • Premium Monster Mythos Tileset & Guidebook coming soon!

  • Vampire lords have arisen and spread their reach and grip on civilization more than ever
  • Iron Dwarves have a short range Lightening Spell
  • Abyssal Liches have arisen
  • Not Deer have arisen
  • Rakes have arisen and supplant Kobolds
  • Magical, Poisonous, & Cursed bites are more common
  • Druidic Dwarves clash with Elves over the Forests
  • Humans walk the Arcane path. Wizards & Enchantress are able to cast an assortment of minor spells, but, no longer use heavy armor or weapons
  • Undead are stronger with an improved set of Skills & Powers
  • All crafting reactions have been moved to Vanilla Workshops: Carpenter Shop, Tanner, and Still for Balms.


(5.0.8) – Each new release of Dwarf Fortress brings unexpected results, but you have before you a stable (yet experimental) build. Version [5] is the foundation on which features will be added or removed. Due to the temporary lack of Adventure mode, Arena mode, and Legends Viewer, it is difficult to play-test mod content. Player fortress reports are welcome.

  • Subscribe to Dark Ages V, confirm a download begins on your Steam client.
  • Up-vote the mod and read all instructions while you wait for the download to begin and complete. Next start Dwarf Fortress!
  • Be afraid, turn down the lights and click “Create new world.”
  • Select a Large world with all or most maximum settings to generate hyper-history. Young smaller worlds have unique challenges and may be more stable.
  • New “detailed world parameters” are under development and always require a lot of fine tuning each DF update.
  • To access full modifications like enhanced evil biome visuals remove (2) vanilla modules: "Vanilla Text" & "Vanilla World Map."
  • Add Dark Ages V, No Giant Birds, Dwarven Mages, and Savage Good Biomes plug-in as desired.
  • Generate your new world. Once completed, carefully pick an embark location.
  • Carefully select pets, skills, and embark items. Silver weapons recommended.
  • Advanced players should select "Hard Enemies" on Embark screen, but even normal will feature great danger.


Any mods to Dwarves or Vanilla Entities will conflict with DA:5. Mods made by other authors can cause instability in world gen, remove content, or ruin save game files if patched or updated. Use them at your own risk. In general with DF mods: if you update entities, reactions, or creatures plan to generate a new world.

  • (a) You agree this mod is artwork produced for entertainment purposes only. Parental guidance is suggested.
  • (b) You agree to use the Dark Ages mod “AS IS” and at your own risk under limited license without warranty or expressed fitness for any purpose. All features are subject to change without notice. Flaws in this mod may not necessarily be fixed, removed, or fixable currently.
  • (c) You agree to use this mod following all standard video game health and safety precautions, including frequent breaks. You agree to discontinue use of this software if you feel unwell, frustrated, or too afraid.
  • (d) No permission is granted to copy, republish, reproduce, or host its contents, in part or in full, without expressed written consent of the author GM-X.
  • Dark Ages: War & Mythos is a trademark. All Rights Reserved. (c)2013-2022


Due to complexity and changing features of the Dark Ages comments are disabled. Feedback is welcome on the forum!
http://www.bay12forums.com/smf/index.php?topic=143540.0

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Revisions:

Old revisions of this mod are available below. Click the link to download.