The Creation Forge

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Author: Nevarion

Last revision: 11 Jul at 10:16 UTC (6)

File size: 265.7 KB

On Steam Workshop

Description:
The Creation Forge

Create out of nothing everything a dwarf could ever desire – food, drink, wood, cloth,
leather, metals, alloys, gems, glass, blocks, furniture, weapons, armor, tools and even magma. Over
1000 recipes grouped into tidy submenus, as single items or stacks of 10 and 100. The
Training Forge trains every skill and improves attributes about a hundred times faster.

Your entry card into Dwarf Fortress, or your personal creative / sandbox mode.

This build is a full Lua rewrite (DF v52+): reactions are generated at world generation and
work for any civilization automatically – no bulky entity patch, no per-mod compatibility editing.


Add-on packs

Optional packs that plug straight into the Creation Forge. Each requires this base mod (enable both
at world generation, base first).

Note: must be added to the load list at world generation. Cannot be dropped into a running game.
Public domain.

How to fix mod not updating or stopping to work

1. If exists: Remove the folder %APPDATA%Bay 12 GamesDwarf Fortressdatainstalled_modscreationforge (xxxx)
2. If exists: Remove the folder %APPDATA%Bay 12 GamesDwarf Fortressmodscreationforge (xxxx)
3. Unsubscribe
4. If exists: Remove the folder %steamappsworkshopcontent9753702898393468
5. Resubscribe
6. During new world generation, add the mod to it (lower right window corner the button Mods)


The mod on DFFD https://dffd.bay12games.com/file.php?id=16208
The add-on packs on DFFD https://dffd.bay12games.com/file.php?id=17871