All factions become confederated at start (Dec 28)

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Author: Coffee_800

Last revision: 28 Dec, 2023 at 10:11 UTC (8)

File size: 162.82 KB

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Description:

When starting a new campaign you will receive a option to activate this mod (will cause the game to pause for a bit).

The player is prioritized first as the confederater followed by main factions such as: "Gold Tooth", "Ice Court" and "Karak Kadrin"

All factions begin with an extra 100,000 gold(can change with mct), no confederation penalty

changes:

– the imperial authority will increase by 2 for every elector confederated to cancel out negative authority next turn
-mct has been added
-Order Vs Destruction popup option has been added

MCT:

-option to confederate with chosen faction
-main faction filter sections

Options for popup on campaign start:

-Confederate All Same Race
-Order Vs Destruction (same as first but this will have all order factions force war vs destructive ones)
-Ask Again Next Turn (will popup again next turn, recommended for Mixu Legendary Lords Mod due to mixu’s lords not replacing all vanilla lords on turn 1)
-Vassalise same races
-Cancel

Bugs and fixes:

-most of the time races with the loyalty mechanic will have 0 loyalty upon confederation e.g. Dark Elves, Skaven, Vampire Coast however, there is a mod that should remove this mechanic. https://steamcommunity.com/sharedfiles/filedetails/?id=2853058175

-Mixu’s Legendary Lords Mod will likely result in it’s characters remaining to normal vanilla lords upon activating this on turn 1, ask next turn option is recommended to fix this.

-Cannot awaken norscan tribes as Chaos Warriors
-many mct options prevent order vs evil option from working