More Useful Recon Units

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Author: ZephyrusSpring

Last revision: 16 Jun, 2024 at 03:43 UTC (1)

File size: 17.12 KB

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Description:

This mod improves all recon units to be more effective in combat and provide better utility through the promotion tree.

– All recon units can move after attacking by default
– All recon units with a ranged attack unlock the Priority Target ability at Rifling tech, allowing them to attack support units inside a formation
– Moved skirmishers to Construction tech, and reduced their build cost by 20%
– Moved Rangers to Siege Tactics tech, reduced their build cost by 26% and reduced their ranged strength by 5, as well as requiring Niter
– Rebalanced the promotion tree to be far more impactful

Promotion Tree
Level 1 Left – Ranger
Can see through woods and rainforest, and ignores their movement penalty

Level 1 Right – Lightfooted
Ignores the movement penalty of hills and river crossings

Level 2 Left – Pioneer
+10 Healing in neutral territory. No movement or combat strength penalty when embarking. Can scale cliff walls.

Level 2 Right – Guide
Formation units inherit this unit’s movement

Level 3 Left – Pathfinder
+1 Sight range and ignores zone of control

Level 3 Right – Resilient
+15 Combat Strength when defending

Level 4 – Camouflage
Only adjacent enemy units can reveal this unit

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Revisions:

Old revisions of this mod are available below. Click the link to download.