Can Repair Doors

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Author: AuD

Last revision: 31 Mar, 2023 at 06:47 UTC (1)

File size: 1.54 MB

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Description:
Originally posted by AuD:

info: the double doors have changed on the vanilla side, now it is no longer / not necessary to repair the central walls of the double doors, the PZ dev’s have made sure that the central walls auto-repair themselves by opening and closing the double door, just repair/reinforce the side walls of the doubles doors (look the picture)

Can Repair or reinforce the Doors

With this mod, you can repair and reinforce doors with new world-distributed items or craftable items.

The effectiveness of door repair is tied to your carpentry skills.

Carpentry and Metalworking skills will be required to craft some items.

If you reinforce a door, its health will be improved according to the sanbox options that you have configured.

It works on classic doors, double doors and garage doors, on all doors really, whether it’s a mod or vanilla, as long as it’s a model recognized as a door, it will be taken into account in the calcule, my code is global, it will be compatible.

When a door takes up several squares, a garage door for example, it will contain several repairs, a garage door actually has 3 boxes. look at the pictures and the video.

For example, the indication "good condition" does not mean that the door is at 100% health, it is the carpentry skill that will make you get closer to 100% health or not, "good condition " is just approximate. (If the door’s condition is above 400/500, it will be considered "good condition")

In MP only, door health doesn’t seem to be synced regarding zombie damage, unlike in single player, in MP only players have the sync of repairing or strengthening a door. If I find a way to fix it, I will…

3 items :
  • repair kit for doors (Craftable)
  • reinforce kit for doors (Craftable)
  • epoxy glue for repair doors (Distribued in the world)

Work in SP and MP-COOP (certainly)/ Existing Save / Safety to remove / no rewrite vanilla code

SandBox Options

CanRepairDoors = { — Minimum=0 Maximum=10 Par défaut=1 RepairSkillNeeded = 1, — Minimum=0 Maximum=10 Par défaut=3 ReinforceSkillNeeded = 3, — Minimum=1 Maximum=1000 Par défaut=6 multiplyerMaxReinforcement = 6, },

Traduction

FR par AuD EN par AuD IT par TheSanctuary0 ES par CarlosRojasCu CRD Ulquiorra Cifer PTBR ☆XIM☆ CN/CH HerioJohnX JP Mesosolatum

Originally posted by AuD:


I created this mod for my server, and I share it!

to come, I plan to add a level 2 reinforcement kit …


If you think this mod would be interesting for the community


My others mods related

Can repair doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2905027525 Indestructible Doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2902458630&tscn=1671207268 Restriction for disassemble locked doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2856298125 Sledgehammer mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2854012382 Reinforced doors Restriction (better lockpicking needed): https://steamcommunity.com/sharedfiles/filedetails/?id=2856350810 -More Lock STANDALONE Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2874279665 -More Lock Better lockPicking Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2738370718 -Interior Lock : houses’ doors will now be locked and lockable from inside buildings. Ideal for privatizing a room in RP Multiplayer : https://steamcommunity.com/sharedfiles/filedetails/?id=2811440552

Item : Base.DoorsRepairKitWood
Item : Base.DoorsRepairKitMetal
Item : Base.DoorsRepairKitEpoxy

Workshop ID: 2905027525
Mod ID: CanRepairDoors

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Revisions:

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