Burn ‘Em Redux

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Authors: WebKnight, PhטeŅîх

Last revision: 11 Mar, 2025 at 19:02 UTC (8)

File size: 81.13 MB

On Steam Workshop

Description:
AI CANNOT USE FLAMETHROWERS YET, BUT IF YOU REMOTE CONTROL THEM THROUGH ZEUS YOU WILL BE ABLE TO USE FLAMETHROWER!!!

Mods that use Burn Em:
TIOW 40K: https://steamcommunity.com/sharedfiles/filedetails/?id=2916347348
Halo Flamethrowers: https://steamcommunity.com/sharedfiles/filedetails/?id=3255508422

The stable flamethrowers, molotovs and other fire related stuff that do not kills your fps?!
Yes, and yes!

Original Burn Em is outdated, messy peice of code. This system was rewriten from scratch. I cannot update old version since my friend, PhoenixTREAL cannot access his steam. Ttherfore i am presenting you new version – Burn Em Redux!

What this mod adds?
  • Two WW2 era flamethrowers (German and American ones)
  • Incendiary Grenades and Molotov cocktails
  • Full Community Framework (You can make your own flamethrowers or edit existing ones!)
  • Support for any fire damage (SOG White phosphorus, ACE3 and other Incendiary ammunition), as long as they deal vanilla fire damage
  • Support for most of my mods and custom creatures that exist in workshop

What will be added in a future
  • More ww2 flamethrowers (Possibly)
  • Updates and Support for Community Framework (right now you cannot add your own Incendiary Grenades and Molotov cocktails)
  • Bug and optimisation fixes (Obviously)
If you want to know how to add your own flamethrowers – please join my discord – https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 community – inspiration.
PhoenixTREAL – original flamethrower and molotov models.
Bohemia Interactive – For awesome game and platform!
Matthijs – time calculation script
My Patreons – thank you guys for support, you are the best!