Proficiency Plugin : Gunslinger v1.5
Update V1.5 please see change notes.
This class is built to fill 2 much requested gaps in Proficiency classes – Pistol based Gunslingers and Claymore users. To achieve this, it plays heavily into the Old-West Gunslinger/Space Cowboy archetypes, to make for a truly unique experience.
I did not want to make this reliant on Primary Secondaries/True Primary Secondaries, so I created a new primary Claymore, and have made all the ‘shooty’ perks work with the secondary pistol. It requires Templar Gauntlets For Soldiers Animation Patch mod to achieve the ‘gunslinger’ stance. As a result of this, the ‘primary’ claymore is VERY limited on ammunition, but the ‘secondary’ pistol, which is functionally the class’ main weapon, has infinite ammo. Because of this, the perks that increase the weapon’s damage are generally designed to be situational or cooldown reliant in nature.
The Gunslinger is UNABLE to be trained in the GTS, and has a reduced spawn weight for Rookie Promotions. However, a config has been added so Rescue Resistance Leader mod chain can award Gunslingers, up to a max of 2 in the barracks.
- Claymore IED – A primary version of the Reaper’s claymore.
- Steady Hands – If you did not move last turn, gain +10 Aim and +10 Critical chance.
- Gain +5% Crit Chance
- Killer Instinct – Gain +1 Damage and +25% Damage on Critical Hits until the beginning of the next turn after activating Run and Gun.
- Pistol Rounds gain +1 Armour Pierce – removes the -1 penalty if using WIO.
- Opportunist – Gain +2 damage against flanked targets. Does not apply to units that do not use cover.
- Applied Knowledge – Gain +20% Crit Chance and +20% Crit Damage against organic targets that XCOM have autopsied.
- Pistol Rounds gain +1 Armour Pierce – (+2 total).
- Fastest Gun in the Squad – Pre-emptive Return Fire when targeted at range.
- Hotshot – Pistol style DeadEye – Double base damage at cost of 1/3rd total ToHit. 3 turn Cooldown.
- Dead Eye – Focuses on Special Pistol shots and use of the Claymore IED.
- Outlaw – Focuses on Action Economy.
- Survivalist – Focuses on Survivability.
Dead Eye
- Sq. –Proficiency: Gunslinger + Bandolier
- Cpl. –Blindside
- Sgt. –Remote Start
- Lt. –Hotshot
- Cpt. –Distraction
- Mgr. –Homing Mine
- Col. –Face-Off
Outlaw
- Sq. –Run N Gun
- Cpl. –Fastest Gun in the Squad
- Sgt. –Quickdraw
- Lt. –Lightning Hands
- Cpt. –Deep Reserves
- Mgr. –Ever Vigilant
- Col. –Fan-Fire
Survivalist
- SQ. –Low Profile
- Cpl. –Lightning Reflexes
- Sgt. –Evasive
- Lt. –Reposition
- Cpt. –Battering Ram
- Mgr. –Skirmisher
- Col. –Untouchable
Cpl.-Lt.
- Certified CMT
- Tactical Rigging
- Combat Conditioning
- Slip Into Position
- Defensive Mine
- Shrapnel
Cpt.-Col.
- Combat Presence
- Blast Padding
- Smokescreen
- Combat Awareness
- Prep For Entry
- Highlands
- Sharpshooter I – Proficiency Starts at Rank 2.
- Sharpshooter II – Proficiency Starts at Rank 3.
At Colonel, the Gunslinger has the following stat increases:
- +2 Mobility
- +5 HP
- +10 Aim, Dodge, Defense, Will
- Dedicated Pistol Slot – Supported (not the pistol in there, obviously).
- Psionics Ex Machina 3.1 – Supported via Dedicated Pistol Slot (grading is required by default – config editable in PexM).
- RustyDios – Perk code assistance.
- Shiremct – Proficiency Class Pack, which this adds to/requires, and permission to release it.
- Gamebreaker – Modpreview, Class/GTS/Proficiency perk Icons
- MEME Discord regulars – for being an awesome bunch who always show great support to our modders.
Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Required items:
Click the title to search on this site.
[WOTC] Proficiency Class Pack — Steam Workshop
Templar Gauntlets For Soldiers Animation Patch — Steam Workshop
[WOTC] Musashi's Mods Fixes — Steam Workshop
X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.