Proficiency Plugin : Gunslinger v1.5

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Authors: MrCloista, RustyDios, GBOverload

Last revision: 14 May, 2023 at 20:27 UTC (1)

File size: 429.06 KB

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Description:

Update V1.5 please see change notes.

This class is built to fill 2 much requested gaps in Proficiency classes – Pistol based Gunslingers and Claymore users. To achieve this, it plays heavily into the Old-West Gunslinger/Space Cowboy archetypes, to make for a truly unique experience.

I did not want to make this reliant on Primary Secondaries/True Primary Secondaries, so I created a new primary Claymore, and have made all the ‘shooty’ perks work with the secondary pistol. It requires Templar Gauntlets For Soldiers Animation Patch mod to achieve the ‘gunslinger’ stance. As a result of this, the ‘primary’ claymore is VERY limited on ammunition, but the ‘secondary’ pistol, which is functionally the class’ main weapon, has infinite ammo. Because of this, the perks that increase the weapon’s damage are generally designed to be situational or cooldown reliant in nature.

IMPORTANT NOTE

The Gunslinger is UNABLE to be trained in the GTS, and has a reduced spawn weight for Rookie Promotions. However, a config has been added so Rescue Resistance Leader mod chain can award Gunslingers, up to a max of 2 in the barracks.

New Primary Weapon
  • Claymore IED – A primary version of the Reaper’s claymore.

Proficiency: Sharpshooter

Level I – Gained at Squaddie (1)
  • Steady Hands – If you did not move last turn, gain +10 Aim and +10 Critical chance.
  • Gain +5% Crit Chance

Level II – Gained at Sargeant (3)
  • Killer Instinct – Gain +1 Damage and +25% Damage on Critical Hits until the beginning of the next turn after activating Run and Gun.
  • Pistol Rounds gain +1 Armour Pierce – removes the -1 penalty if using WIO.

Level III – Gained at Major (6)
  • Opportunist – Gain +2 damage against flanked targets. Does not apply to units that do not use cover.
  • Applied Knowledge – Gain +20% Crit Chance and +20% Crit Damage against organic targets that XCOM have autopsied.
  • Pistol Rounds gain +1 Armour Pierce – (+2 total).

New Custom perks
  • Fastest Gun in the Squad – Pre-emptive Return Fire when targeted at range.
  • Hotshot – Pistol style DeadEye – Double base damage at cost of 1/3rd total ToHit. 3 turn Cooldown.

Class Trees
  • Dead Eye – Focuses on Special Pistol shots and use of the Claymore IED.
  • Outlaw – Focuses on Action Economy.
  • Survivalist – Focuses on Survivability.

Dead Eye

  • Sq. –Proficiency: Gunslinger + Bandolier
  • Cpl. –Blindside
  • Sgt. –Remote Start
  • Lt. –Hotshot
  • Cpt. –Distraction
  • Mgr. –Homing Mine
  • Col. –Face-Off

Outlaw

  • Sq. –Run N Gun
  • Cpl. –Fastest Gun in the Squad
  • Sgt. –Quickdraw
  • Lt. –Lightning Hands
  • Cpt. –Deep Reserves
  • Mgr. –Ever Vigilant
  • Col. –Fan-Fire

Survivalist

  • SQ. –Low Profile
  • Cpl. –Lightning Reflexes
  • Sgt. –Evasive
  • Lt. –Reposition
  • Cpt. –Battering Ram
  • Mgr. –Skirmisher
  • Col. –Untouchable

Random Decks

Cpl.-Lt.

  • Certified CMT
  • Tactical Rigging
  • Combat Conditioning
  • Slip Into Position
  • Defensive Mine
  • Shrapnel

Cpt.-Col.

  • Combat Presence
  • Blast Padding
  • Smokescreen
  • Combat Awareness
  • Prep For Entry
  • Highlands

GTS Perks
  • Sharpshooter I – Proficiency Starts at Rank 2.
  • Sharpshooter II – Proficiency Starts at Rank 3.

Ability Scores

At Colonel, the Gunslinger has the following stat increases:

  • +2 Mobility
  • +5 HP
  • +10 Aim, Dodge, Defense, Will

Compatibility/Known Issues

Credits
  • RustyDios – Perk code assistance.
  • Shiremct – Proficiency Class Pack, which this adds to/requires, and permission to release it.
  • Gamebreaker – Modpreview, Class/GTS/Proficiency perk Icons
  • MEME Discord regulars – for being an awesome bunch who always show great support to our modders.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.