The Long Night 4.16 BETA for DF CLASSIC

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Author: Squamousness

Last revision: 11 Jan, 2023 at 05:59 UTC

File size: 5.3 MB

On Steam Workshop

Description:

Man ruled the solar system, once. In its grand epoch spanning thousands of years, Earth was the jewel of a great empire, its shining cities the capital of a vast civilization which stretched from the pitted surface of Mercury to the freezing depths of the Oort Cloud. But from the festering stagnancy of its millennia-long reign came resentment and ambition, culminating in its catastrophic end. From this arose a new age, an era of awe and horror incomprehensible to the common man, built upon the back of a new breed of scientific law scarcely understood even by its practitioners. Earth itself is unrecognizable, a broken world littered with a thousand dead nations and forgotten ruins which obscure any trace of what was once a verdant oasis of natural life. The solar system is a haunted grave, the planets, moons, and even space itself strewn with the wreckage of long-dead peoples.

But this is all ancient history, now lost to the rising powers of the new Earth. They live in a different world entirely, an endless jungle of ceaselessly expanding infrastructure in which even the mightiest of modern cities are but mere drops in its ocean, in which even the greatest scientific achievements known to their ancient ancestors are but wheels and torches compared to the hypertechnological relics its inhabitants rely on to survive. Where mankind no longer rests at the summit of existence but submits to the authority of those who dare follow the path carved out by their forebears and seek to transcend the limits of mere biology. Where even posthuman demigods struggle for survival against ceaseless danger and overwhelming violence. A world in which the power of the individual once more reigns supreme, the ideals of equality and unity reduced to laughable fantasies. An era that waits with bated breath for its own end, and the rise of a new existence which will finally bring order to the anarchy and terror of a star system gone mad, or deliver the killing blow to what remains of intelligent life. But this terrible night of humanity’s history will be long and harsh indeed, and only the greatest among the great stand a chance of bringing forth a new dawn.
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What is The Long Night?

The Long Night is a total overhaul mod which takes the game Dwarf Fortress and transplants it into a post-apocalyptic scifi future inspired by the works of artists like Tsutomu Nihei and Makoto Kobayashi, where the fragmented descendants of humanity struggle to survive in the broken remains of an unrecognizeable earth, filled to the brim with genetically-altered monsters, rogue machines, warring states, and countless other threats. Central to the game experience is the use of nanotechne; a programmable, infinitely mutable form of matter which serves as the foundation of every civilization, and the process of transcendence, through which individuals can cultivate internal nanotechne to develop new cybernetic augmentations, and slowly obtain an immortal posthuman body which can survive the chaos to come. Of course, for every madman who would seek such a thing, a thousand more live as normal people and struggle every day to make ends meet. Play a mercenary scoundrel and her power-armored gang of sellswords, a village of hydroponic farmers just trying to get by, a biomechanical mech pilot and his monstrous mount, a posthuman barbarian leading its pack of thralls, and much more. Countless stories wait for you in the far future of pan-humanity.

Would you like to help support the creation, maintenance, and improvement of this mod and others like it? Consider donating to my patreon: https://www.patreon.com/themodsmith
Want to know more about the lore of this world and how to play it? Try the Bay12 page: http://www.bay12forums.com/smf/index.php?topic=179676.0
Want to download this mod, but you don’t have a steam account? Use DFFD, classic DF is free as well: https://dffd.bay12games.com/file.php?id=16160
Have an issue? Report it in the bug report channel of the Discord: https://discord.gg/hDY8KT7pXE

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SPECIAL INSTRUCTIONS:

1. This mod is for Dwarf Fortress CLASSIC, make sure you have loaded in ASCII glyphs when activating this mod.

2. This mod is an entirely self-contained experience. When selecting it for world generation, DEACTIVATE all other raw files, including the vanilla ones, from the selection. The Long Night comes with copies of those raws within it, meaning it needs nothing else from any other folder to function. All you need is the mod to be active. Feel free to experiment if you really want, but if it causes problems I can’t help.
You want it to look like this: https://imgur.com/a/yLYSoLE

3.Within the folder SteamsteamappscommonDwarf Fortressmods2898804695 there is a file called ‘colors’. If you’d rather not deal with the default ASCII colors, replace the colors.txt in the SteamsteamappscommonDwarf Fortressdatainit folder with this one.

4. Within the folder SteamsteamappscommonDwarf Fortressmods2898804695 there is a file called ‘worldgen data’. Follow the instructions there and take the copied material to the SteamsteamappscommonDwarf Fortressprefs folder. Copy the worldgen data into this file. You do NOT need to override any pre-existing worldgen templates. When you load the Long Night mod, only choose from these world presets in Advanced World Generation unless you really know what you are doing. If something goes wrong and you haven’t used these to gen your world, I won’t be able to help you, because that can cause a lot of problems I can’t fix. You don’t need to delete these if you want to generate a vanilla world, just don’t choose them when generating a non-Long Night world. These parameters may change, requiring an update, but I will announce in the changelog if that is done. If you do not have a prefs folder, got to advanced world gen and SAVE the parameters. That should generate one.

However, some things can be changed safely:
-site amount
-civ amount
-end year
-embark points

Be aware, the above are weighted towards the creation of a heavily populated world with lots of factions, settlements, and a long history. Adjust to taste if that’s too much for your computer.
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Why BETA?

This mod may have a lot of meat to it, but it has also just been ported to a radically different version of the base game and I lack vital tools (adventure mode and arena mode) for adequately testing things. As a result, there will be bugs. Some of them might be a mild inconvenience, others might crash the game. I am working as fast as I can to quash them, but until adventure mode and arena mode are added this will be difficult. Not only that, but many new features such as the graphic system (even if it’s ASCII, there’s a lot of stuff that’s different now), and the new interface are foreign to me, so there may be some issues arising from that. So, this is a warning to the reader that this sort of thing may happen. I apologize in advance and promise I will move to fix bugs as quickly as possible with the tools I have available. Thank you for your patience during this period, I want this mod to work as much as I hope you do!

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CREDITS:
-The creators of Dwarf Fortress for this wonderful game they have made
-My patrons who have helped keep this project alive
-Youtubers like Kruggsmash and Mort Strudel who have showcased my work in the past (check them out!)
-The various members of the mod community who have helped me resolve numerous difficulties
-My family for encouraging me to continue working on my passion
-This guy for making the image I made into the preview file https://pixabay.com/illustrations/futuristic-architecture-wallpaper-6694976/
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