RNG AI
- This mod is aimed to make the AI more "arcade-ish" in combat situation, by increasing their mobility, but still may add challenge depending on difficulty settings.
- The AI is more aggressive to advance and has ability to move while shooting, like moving sideways and still keep heading to the target ( that the vanilla AI doesn’t do).
- The main focus is on the AI movement on combat situations, and doesn’t interfere with large scale maneuvers/tactics and such.
- AI seeks cover more quickly when suppressed.
- Main focus is on short distance combat and may degenerate the AI a little bit on long distance fire fights.
- Mainly designed on more non-sim/arcade style shootinging missions, and MP game modes like TDM etc.
Isn’t suitable for all situations and may break some missions (like Antistasi), as the script pretty much overtakes the control of the AI.
Skill and accuracy settings from game options affect the AI:
Recomended to keep to skill on max and accuracy depending what you like
Can be turned off from CBA mod menu or with commands:
It has bugs, and it’s still quite experimental and it’s not designed to improve the AI on all levels, so don’t expect miracles.
– AI spinning around quickly, and has super quick reaction sometimes
– May walk through walls and buildings sometimes (but so does to vanilla AI do)
– AI more prone to friendly fire
– Can be quite performance hungry with high unit count
– May not be compatible with other AI mods
– Has issues with ACE
https://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CBA
Works on server side mod too for local units
Big thanks to these guys for testing and help!
- UD1E
- Luca
- Yooles
- kju
- Bob Murhpy