Coastal/Waterfront Speciality Districts

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Author: HktkNban

Last revision: 29 Dec, 2022 at 01:09 UTC

File size: 17.94 MB

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Description:

Not enough land? An island with only one tile? No problem! Just build a building on the sea, like in Venice. Make coastal cities great again.

Overview

In Civ6, coastal cities are weaker and less valuable than inland cities. The main reason for this is that most districts cannot be built on coastal tiles. This problem has been pointed out since the game’s inception, but unfortunately no features such as building landfills or artificial islands have been added.

After the Industrial Era, the Water Park can be built as sea versions of the Entertainment Complex. However, there are no sea versions in other districts, which greatly limits the development of coastal cities. This mod, therefore, makes it possible to strengthen coastal cities by adding sea versions of several types of land districts.

Key Features

The following coastal districts will be added. Buildings in coastal districts are slightly more expensive than buildings in land districts, but slightly more powerful.

Coastal Campus: Unlocked by Scientific Theory. Alternative Campus.
Coastal Theater Square: Unlocked by Opera and Ballet. Alternative Theater Square.
Coastal Industrial Zone: Unlocked by Industrialization. Alternative Industrial Zone.
Coastal Commercial Hub: Unlocked by Economics. Alternative Commercial Hub.
Coastal Neighborhood: Unlocked by Urbanization. Provides +6 Housing.

Notice

– The Museums in the Theater Square are divided into an Art Museum and an Archeological Museum, while the Coastal Theater Square has only one type of Museum. The Museum is equipped with +3 slot for a Great Work (any type).
– Factories/Power Plants in Industrial Zones and Factories/Power plants in Coastal Industrial Zonees are treated as different buildings, so they have overlapping Production bonuses.
– The Market of the Coastal Commercial Hub does not increase the trade route capacity. Therefore, a Lighthouse is needed to increase the trade route capacity.
– Neighborhoods and Coastal Neighborhoods can be built in the same city.
– Coastal districts get a +1 adjacency bonus from adjacent Coastal tiles and a +2 adjacency bonus from adjacent City Centers.
– The effects of the district adjacency bonus/building yields/GPP policy cards also apply to coastal districts.
– Coastal Neighborhoods are treated as Neighborhoods with Breathtaking Appeal, so they get +4 Food, +2 Production, and +1 Gold from Public Transport.
– Some city-state unique abilities may not apply to coastal districts. Only the yield bonus from envoys is applied.
– The effects of Governor promotions will not apply to coastal districts.
– Espionage cannot be carried out in Coastal districts.
– This mod was originally created as a module for the Colony and Empire mod. It can be used by itself or in combination with other mods without any problems, but there is a possibility that the game balance will be disrupted.

Important Matters

– The Nuclear Power Plant at the Coastal Industrial Zone has a problem where the reactor age is not displayed. This hinders gameplay as it is impossible to know when the "Recommission Nuclear Reactor" project should be implemented.
– To solve this problem, all nuclear disasters were effectively nullified. Since the rate of nuclear accidents is 0% within the first 300 turns of reactor operation, no more nuclear accidents will occur before the end of gameplay. Thus, the "Recommission Nuclear Reactor" project has also been deleted.
– Instead of eliminating the need for the "Recommission Nuclear Reactor" project, the cost of building Nuclear Power Plants has increased from 480 to 960.

Supported Languages

– Japanese
– English (partially automatically translated)

Update History

2022/07/02:
– Added Carbon Recapture project to Coastal Industrial Zone.
– Corrected some project names.

2022/08/06:
– Disabled nuclear accidents to solve the problem of reactor operating years not being displayed. Changed the accident rate to 0% within 300 turns of reactor operation.
– Deleted the "Recommission Nuclear Reactor" project.
– Change "Nuclear Power Plant (Coastal)" to be unlocked by Nuclear Fission, not by Computers.
– Exclusive conditions are set for buildings in Neighborhoods and Coastal Neighborhoods.

2022/12/29:
– Changed district/building icons. An anchor symbol is added in the lower right corner to distinguish them from the land-based version.
– The names of districts/buildings were confusing, so this has been corrected. Changed the names to normal districts/buildings with "coastal" appended.

Disclaimer

This mod may contain bugs and glitches. If you report bugs in the comments, I will fix them to the best of my ability.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm