[EA26+] Air Force Down

If you liked this item, please rate it up on Steam Workshop page.

Author: SudoName

Last revision: 4 Feb, 2023 at 13:34 UTC (2)

File size: 15.31 MB

On Steam Workshop

Description:
Seems crashing the plane wasn’t enough to kill the president. Eagles, time for a more direct approach.

Recommended bot count: 64

This map uses a capture "event" script I made that activates an object/animation depending on which team owns a specific capture point.
For Eagle team, their main objective is to capture the crash site. I recommend using skins that have proper textures with desert camoflague for a "cinematic experience."
For Raven team, their main objective is to defend the crash site. Once Eagle team captures the crash site, Raven can not re-capture that point.

Assets used:
Sounds from Call of Duty: Modern Warfare 2
AllSky Skybox Set by rpgwhitelock[assetstore.unity.com]
Sunflare, Smoke and Fire textures by LeMieux
Unity Particle Pack by Unity Technologies[assetstore.unity.com]
POLYGON Office by Synty Studios[assetstore.unity.com]
POLYGON Western by Synty Studios[assetstore.unity.com]
POLYGON Construction by Synty Studios[assetstore.unity.com]
POLYGON Nature by Synty Studios[assetstore.unity.com]
Low Poly Cliff Pack by Broken Vector[assetstore.unity.com]

tags:
desert crashed plane airplane president abduction kidnap eagle badguys??? but thats a just a theory a game theory sudo sudoname asset flip map tbh i made the capture event script because i forgor how to use the inbuilt capture animation system flags have but that uses an archaic method that requires using unity legacy animation system which is even older than unity 5.6 skull.emoji fossil archaeological dig site quarry oil and it would have been easier to just make a script that does the same thing but uses the new unity animation system than trying to relearn the old method

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.