Heart of Appalachia, An Atompunk Mod

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Author: TelepathingTilapia

Last revision: 19 Mar at 17:02 UTC (11)

File size: 54.21 MB

On Steam Workshop

Description:

20+ New Techs and Buildings for Mid to Late Game. Hyper-Industrialize your nation with nuclear and electronics industry!

Nothing has changed in this time line, except that Uranium were found in huge abundance all over the world.

By the time humanity learnt the secret of electricity, fission pile has been used throughout Europe and America for heating purpose. As the first pile known as Chicago Pile One was erected, mostly clean energy were made available to all.

From here, countless technological marvel embarked. Fusion Dynamites are used daily to build canals and aqueducts, turbojet engine with open-air reactor chamber continues to power a prosperous airline industry, and permanent oceanic structures marked humanity’s dominance over the high seas. As new century awaits, cybernetic implants made of programmable circuitry and electronic processors elevates humanity to a new era.

This is an age of wonder and progress. What kind of world will you build with power of atoms in your hand?

START A NEW GAME SO URANIUM MINES CAN APPEAR

All Content of this Mod, including this piece of description, are Fictional.

Tech Only Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2961998996

  • Nuclear Fuel: Terrajoules of Energy, Packaged and Ready for Use!
  • Irradiated Material: A glowing glass window is the new fashion!
  • Nuclear-Powered Jet: Roaring Jets for Roaring Ages.
  • And Much More!

  • Uranium Mines: Enough to sustain a prosperous economy
  • Nuclear Reactors: From improvised shafts of scrap steel to self-regulating reactor complex, Nuclear Reactors are undisputed foundation of modern economy.
  • Nuclear Dynamite Factory: Same size but Thousandfold destruction* **.
  • Synthetic Food Factory: Trust me bro, these….. things are actually meat and syrup.
  • Ocean Mining Operations: Permanent Structure for Permanent Profit from Extraction.

*: Comparing with Chemical Explosives of same weight.
**: Counting Friendly and Collateral Damage. Not counting radiation fallout.

  • Mega-Shipyard and Floating Cities
  • Canals and Aqueducts…dug with dynamites.
  • Three Great Dams: Hoover Dam, Three Gorges Dam, and Great Ethiopian Renaissance Dam.
  • Climate Control System for Southern U.S. and China.

  • Nuclear Mining Dynamites.
  • Advanced Methods for Vanilla Industry
  • Cybernetics-Enhanced farmers in tea and coffee greenhouses.
  • Dirty Bombs and Nuclear Artillery.
  • Atomic-Powered Battlecruisers
  • Massive Terraforming Operations that benefits a whole state-region.

A tech and building-only LITE version, used if you want to play with alternative history/rework/other overhaul mods. Levels of mines depend on technology, and it should be compatible with even overhual mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=2961998996.

It worked with Divergence.

  • Re-Balancing based on reviews
  • Find a way to improve AI(Currently partly fixed by autonomous investment)
  • Wait and patch for 1.3
  • Wonders for Europe and China (Slowly Adding)
  • Update on icons and graphics. (Long Term)
  • Flavor Events/Expeditions (Long Term)
  • Implement strategic nuclear strike (Very long term, since Paradox did NOT offer any means to immediately remove some population. Using mortality to implement can be extremely nasty)

Log for the Most Recent Update is found in Discussions:
https://steamcommunity.com/workshop/filedetails/discussion/2921015600/6169410450140105328/

  • Russian Translation / Русский перевод: @Talis
  • Icons and Art / 图标和美工 / Иконы и искусство: @SAGUKA
  • Title Image and Banners/ 标题图和横幅 / Изображение заголовка и баннеры: @SAGUKA
  • Chinese Translation (WIP) / 中文翻译(工作中):@GSO
  • Loading Screens / 加载界面背景图 / Экраны загрузки: @Whootao

I’m working on this mod alone, but if any of you want to join please just let me know!