Vanilla Genes Rebalanced

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Author: RedMattis

Last revision: 16 Feb, 2023 at 09:35 UTC (1)

File size: 150.53 KB

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Description:

This is a ridiculously light-weight mod that rebalances Vanilla Genes.

It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming.

Changes:

  • Slow healing reduces healing speed to 65% instead of 50%.
    I doubt anyone intentionally picked this gene
  • Trotter hands no longer reduces general labour speed. This means that the pigkskins will do their work as fast as baseliners; they’ll just do it more clumsily.
    The gene should have probably be worth -3 metabolism as written in vanilla. -15% Manipulation is terrible due to the vast number of knock-on effects, but to avoid messing with the metabolism of pigskins a buff was used instead.
  • Toxic Environmental Resistance and Toxic Resistance are both 75% effective instead of 50% effective. There wasn’t much of a point to dying slightly slower to toxic effects.
  • Superclotting costs 2 instead of 1. If you need this on a pawn it is probably worth far more already anyway.
  • High/Low Temperature Tolerance now give 30C of resistance instead of 20. You all have Parkas already by the time you’re even looking at this gene. This buff actually makes it a bit legit to have cold-resistant furballs in plate armour in cold biomes.
  • Movement Speed Genes gives -8%/+10%/+20% extra base speed. The previous values were a bit too low to even be noticeable. This is more than a double bonus, almost like basic bionic legs if you get the "Very Fast" one. Pros: Impids are better. Cons: Impids are better.
  • Addiction Resistance gives 75% resistance instead of 50% so you can tear your hair out when they get an addiction anyway.
  • Addiction Immune costs 2 instead of 5 because you’re probably going to add a Dependency anyway instead if you’ve got that available, and it was generally agreed that this gene was a pretty bad deal.
  • Naked Speed. Roughly doubled both penalties and bonuses.
  • Slow Study now gives back an additional point of metabolism.
  • Fire Spew: Cooldown reduced from 5 days to 2.5 days. Useful abillity but the cooldown was a bit overkill. Kept it high enough that you don’t hunt animals with it, but low enough that it is usually off cooldown when you get the next raid.
  • Foam Spray: Cooldown reduced from 12h to 2h. If you want to pay 2 metabolism for a mobile firefoam popper it could at least let you use it a bit more often.
  • Acid Spray: Cooldown reduced from 1 day to 1 hour. It isn’t a deadly enough abillity to be something you should need to conserve.
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Revisions:

Old revisions of this mod are available below. Click the link to download.