Subject Manager

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Author: R3fr3Sh

Last revision: 29 Jun, 2024 at 12:45 UTC (6)

File size: 1.8 MB

On Steam Workshop

Description:

A mod that allows to control subjects in greater detail.

Features

Mod implements following Diplomatic Actions:

– Increasing Subject Autonomy
– Decreasing Subject Autonomy (if your relations are at least Amicable)
– Transferring own subjects to different countries (there might be minor issues which are described in the event)
– Changing laws of the subjects
Penalizing factories throughput of subjects (can be turned on and off, will automatically disappear after 1 year after subject gets independence). It affects both light and heavy industry. disabled for now
– Removing industrial buildings of subjects
Boosting construction sector for subjects – no longer needed as it’s in the base game.
Expanding subject buildings – no longer needed as it’s in the base game.

Future plans

Moving the interface from events to GUI Not possible without affecting compatibility with other big mods – I’ll try to maybe reduce it to one main event instead of 8 options as not to take too much GUI space.
Changing institution levels of the subjects

Tips

No tips for you (they got depreciated in 1.7)

FInishing thoughts

If you spot a bug/typos let me know in the comments – I’ll try to fix it for next release.

Generally mod code is licensed under MIT so you can include it in other mods (with or without attribution). Of course icons are not included in this as they are coming from the base game.

Translations

Chinese translation

Suggested mods

Colonial AI actually prioritises resource buildings
Allows merging subjects