DynamicEuropa

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Authors: _]|M|[_, MasonMachineGuns

Last revision: 8 Nov, 2023 at 22:08 UTC (7)

File size: 79.09 MB

On Steam Workshop

Description:
ATTENTION

Please be aware that in very rare cases a level might not generate a path to your destination. Please read this discussion HERE to help solve the issue!

Requires a new campaign after first installation!
Can’t be added or removed to and from an ongoing campaign!

Features:
  • Outposts:
    Ouposts will grow in size, specialize in specific services and provide new events. This means not every outpost will offer every service and you may need to travel to specialized outposts to find what you’re looking for.
    For example a clinic will not provide any crew for hire, shops or submarine upgrades.
  • Outpost Takeovers:
    Fight for your faction and take over rivaling outposts until nothing is left of your enemy. Visit outposts, cities or any military outpost with enouh reputation for your faction to be able to join their fight.
    IMPORTANT: Currently upon arriving at the station to take over, make sure to enter your airlock to trigger the required event. A future update will automate this process.
  • Biome Overhaul:
    Overhauled all biomes to make navigating a bit more challenging and interesting. The endless abyss is back so watch out when traversing the europan ridge and the great sea!
  • Nests, Husks and Waste Infected:
    Local fauna, husks and waste infected will spread to nearby locations and destroy outposts. The military will try and contain them and your crew can aid them in clearing a location to make it habitable again!
    Don’t want to engage? You don’t have to! As soon as a nest gets close to miliraty stations, the military will engage and actively fight them. You can speed this process up by destroying a nest yourself which will instantly create a military blockade at that area which will then start to attack surrounding nests.
  • Large Map:
    DynamicEuropa has integrated REALLYBIGMAP. This basically almost triples the map in size. It is highly recommended to play without Jovian Radiation!
  • Pirates:
    Thanks to Pirates Ahoy! being integrated, you’ll encounter new pirate themed missions, vessels, items and outposts! (All info at the Pirates Ahoy! page)
  • Hungry Europans:
    A few foods and drinks of Hungry Europans are integrated into DynamicEuropa to allow you a bit more roleplay. If you would like to also be able to butcher creatures and cook meals, head on over and install Hungry Europans and put it ABOVE DynamicEuropa in your load order!

Planned Features:
  • More Outpost Modules:
    Provide more outpost modules to make them feel less repetetive.
  • More Events:
    Add more events to outposts to make them feel more alive and provide more gameplay.

Biome Overhaul:
  • All Biomes:
    Destination outposts will now always be a lot or slightly lower than your starting point, unless you’re traveling to a destination that’s higher than the current one. This should give you more of a feeling of traveling further and further down.
  • Cold Caverns:
    – Basic: Default level size, slightly more complex main-path, possible side-paths, increased ice spire count, added floating ice chunks.
    – Advanced: Default level size and slightly increased level height, more complex main-path, multiple possible side-paths, a lot more ice spires and floating ice chunks.
    – Transition: Same as advanced but with slight chance of more holes to the abyss.
    – Maze: Highly increased level size and level height with a lot of twisted paths, a ton of ice spires and floating ice chunks.
  • Europan Ridge:
    – Basic: Slightly increased level size, more floating ice chunks and ice spires are still present, but in reduced quantity. Large gaps to an endless abyss!
    – Advanced: Same as Basic, but slightly increased level size and more holes to the endless abyss!
  • Apothic Plateau:
    Slightly larger level size, large abyss mountains that sometimes reach all the way up into the level to create a plateau and floating islands all around the main-path.
  • The Great Sea:
    – Basic: Larger level size, large open water with no floor, high amount of floating ice chunks, some ice spires, some piezo crystal islands and an endless abyss!
    – Narrow: Slightly larger level size and similar to the cold caversn with cave walls and tunnels. High amount of piezo crystals make traversal through these tunnels dangerous and possibly time consuming for careless captains.
    – Piezo rework: They are now more dangerous, have a higher emp and explosion radius and can now stun characters. General health advice: Best to use submarine turrets. If you’re outside the submarine and you can see the crystal, don’t shoot it! Get some distance and shoot blindly in it’s direction.
  • Hydrothermal Wastes:
    Increased level size, more complex main-path, increased side-paths count and lava vents with increased hull damage scattered along all paths.
  • End:
    Default

Frith’s Biomes requires the DynamicEuropa – Frith’s Biomes Compatibility Patch

Pirates Ahoy! Music Info:

There are currently 11 songs to collect.
For a full track list with links, please visit the Pirates Ahoy! workshop page.
All tracks are edited 40sec – 2:30min long mono sound loops and not the full songs!
These tracks should not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!

Compatibility and other patches:

READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Stations from beyond Compatibility Patch
Frith’s Biomes Compatibility Patch
Default Level Size Patch
Default Map Size Patch
DynamicEuropa – COL Compatibility Patch
Enhanced Armaments DynamicEuropa Patch

Incompatible Mods:

More Pirate Vessels for Europa

Credits:

Jar Of HoneyWarden Pirate Vessel
SansPL, Jar Of Honey, The CapitalistStarwalker Coalition Vessel
Noveva – Multiple new events