Fixes to abnos

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Author: Bat'ko Makhno

Last revision: 4 Apr at 18:50 UTC (2)

File size: 1.09 MB

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Description:

Change Log
Fixed issue in code of Eternal rest that made it activate if target had HP lower than your entire team, instead of opponents.
Fixed issue where footfalls would scale damage of off owner’s HP and not targets.
Fixed issue with Malice determining damage in unclear manner (and made it activate every scene instead of once, wtf, PM?)
Fixed issue with unclear wording of torn off wisdom – decided on more favourable to player interpretation – recover light regardless of discarding a page (i have a bone to pick with cool kids club over this wording)
Fixed issue with judgement ignoring effects of long arms by not assigning buf to damage it dealt.
Fixed issue where silence and amplify wouldnt update speed values of pages set in speed dice.
Fixed issue where magical girls only register one lost clash per scene.
Fixed issue where power boost from big eyes would apply to counter queue multiple times
Fixed issue where apostles only counted baptisms this act
Fixed wordings of lament, home, fervent adoration and coffin (note that sealing speed dice with pages set on them destroys this page (remember big birds suppression)
The Beast: like Nix, it only checked the id of the abno pages, not the sephirah, so in something like Archipelago you might be able to activate it with other abno pages
Baptism: like Nix and The Beast, it only checked the id of the abno page, not the sephirah, so in something like archipelago you might be able to have the upgraded baptism with a different abno page.
Sentinel: changed wording to "for every book resolved" to describe the effect more accurately
Divine Power: it only let allies absorb damage if white night ego is currently active, not if it has been used previously
Nix: it only checked the id of the abno pages, not the sephirah, so in something like Archipelago you might be able to activate it with other abno pages
Home: Broke completely after first scene, should work now
Salvation: it only gave the +1 power in a clash, not a one-sided attack
Hate: While the strength gain is only twice per scene, the stagger damage could happen any number of times
A Warm Heart: it checked the light at the end of the scene, specifically before emotion level ups happen
Wording touch-ups
Fervent Adoration: enemies take more damage while it is active, not deal
Despair: The strength, haste, and fragile are next scene not this one
Laughter: the part where it says it has a 50% chance to activate is a complete lie???
Emerald: the light restore on hit applies to all characters that hit the target, up to twice for each of them
Thanks to CreatorExT for helping find all the bugs.
Thanks to Kamiyo for code forr replacing abnormality page’s code

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