Giddy-Up 2 (temporary beta)

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Author: Owlchemist

Last revision: 13 Feb, 2023 at 14:21 UTC (1)

File size: 631.81 KB

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Description:

⚠️Warning: This is a temporary listing and will be taken down once the beta is over and re-released as a new mod.

This is an overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It’s an all-in-one, containing all the modules in a single mod, internally modularized within the mod options.

New here? What’s Giddy-up?

Giddy-up is broken down into three modules:

  • Ride and Roll: If pawns have a job that is sufficiently far enough away, they will consider finding a mountable animal to ride there. You can setup zones to forbidden riding (like indoors) as well as dismount points where they should hop off.
  • Battle mounts: Pawns will be able to both melee attack and shoot (at a reduced accuracy) while riding their steed, and the animal can fight as well. Watch out though, because enemy raiders can do the same and may arrive mounted up.
  • Caravans: If a pawn is heading out on a big adventure, they may exit the map in style, mounted upon a caravan animal (as opposed to walking out roping them like in vanilla). Wandering traders may also arrive mounted up.

Support Roolo, the original author

Giddy-up was originally developed by Roolo. He stopped modding because he’s working on a game now, which you can check out below. Even just simply adding it to your wishlist helps!

What’s new in v2?
  • Performance driven code overhaul: Modding has come a long way since the original mod was made. Using modern resources we modders now have available, the code has been groomed, showing upwards to 20x performance gains.
  • All-in-one: All the sub-mods are included and internally compartmentalized. You can toggle them in the mod options.
  • Hugslib dependency removed: No more fussing about with 3rd party hooks that may cause delays when the game updates.
  • Continued support: Bug reports from the original mod are being processed and sorted out in this new version.
  • New features? Once the dust settles and I have time to better absorb this code I adopted, I can look into new features.

QA

Q. Can I switch over from the original mod mid-save?
A. Yes, although you may see some red errors the first time you switch over due to the data being saved differently. Simply re-save your game and reload again and they should clear up. Use Mid-saver Saver if you encounter problems.

Q. What about the mechanoids module?
A. Maybe someday! That one has a few gotchyas like needing WTH to work, and it was never updated to 1.4 either. Not to mention complications with Biotech. It may just get reworked from scratch.

Q. Can I remove this mod mid-save?
A. Mods that involves custom areas can sometimes cause issues with removal. Emphasis on sometimes, I was able to remove it fine when testing. But if you run into any of these problems, use Mid-saver Saver.

Compatibility notes

Due to the code overhaul, mods that tied into the original Giddy-Up will need to be updated. Below are some notes I’m aware of:

  • Yayo animations: Updated!
  • Sarg’s animal saddles: Updated!
  • Dragon’s Descent: Needs patch update, already done. Just needs uploading.
  • Saddle-Up: Saddle-up 2
  • Some animals with long necks have their head drawn in front of the pawn using a second graphic layer. If you have a texture replacement for these sorts of animals, this feature won’t apply.

🦉Github[github.com]


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Revisions:

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