Johnny’s Advanced Buildings (now with new Icons)
Hello!
In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire’s financial future or a palace that ensures the loyalty of your subjects. In Total War Warhammer 3 these choices are less meaningful and you end up building the same buildings over and over again with only the recruitment of new units being the most important effect. No more! This mod returns important building choices to the game.
note: building icons are ai generated using this website: https://perchance.org/ai-text-to-image-generator
If you don’t like the icons submod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3623398613
– kislev
– daemons of chaos
– cathay
– tzeentch
– nurgle
– slaanesh
– khorne
– ogres
– empire
– dwarfs
– vampire counts
– wood elves
– greenskins
– skaven
– norsca
– bretonnia
– high elves
– dark elves
– lizardmen
– chaos dwarfs
– beastmen
– vampire coast
– tomb kings
– warriors of chaos
– new buildings for lizardmen, high elves and dark elves
– build temples to xholankha, quetzl and itzl in the most important temple cities. hexoatl is one of these cities I will leave it as an easter egg which other temple cities can have these temples. They can only be built in 4 capitals across the world.
– these temples give analagous effects from nakai’s campaign mechanic including the unique army abilities.
– they have more powerful effects to reflect their rarity.
– in the future i may add other buildings like this to other races if feedback is positive.
https://docs.google.com/document/d/1b5Uvos7jwguQbQyv4ExI1b4O8dYsMty39gaSYZcQ-Qs/edit?usp=sharing
– adds three new end game buildings based on race. (almost done every race still WIP)
– the buildings appear in the advanced military building tree (exception of nurgle and daemon prince, see below).
– you can only build ONE of the three buildings in each tier 5 provincial capital
– choose between different thematic and loreful buildings that will help you govern your empire in the way you see fit.
Will the Cathayan people build a great market where visitors from hundreds of nations come to trade or a jade palace from which its dragon blooded rulers may rule over the city in shimmering splendor?
Will you choose to honor Khorne with a great arena where mortal and immortal duel endlessly in fights to the death or a massive trophy rack where the remains of once mighty champions may be offered as tribute?
Each building has different effects and you will need to choose wisely. You can only build ONE of the three building choices in each tier 5 provincial capital (there can be multiple in your empire).
– each building was created with the lore in mind and a love for the setting
– build buildings modeled after the six circles of seduction or buildings that mirror real places in the warhammer world like the central prospekt.
– Nurgle’s buildings are non cyclical and found in his city defense tree. there were problems adding buildings to his advanced military tree so this is the workaround.
– Daniel (daemon prince) builds his god specific altars in the cities in which he dedicated to the corresponding god. For example, he can build the altar of ambition in a city dedicated to tzeentch.
– buildings for each and every race when immortal empires drops.
– compatible with vast majority of mods
– let me know if you find an incompatibility
– balancing feedback is always welcome
– generally more money in campaigns.
– check compatibility above.
– other issues? let me know and I will attempt to fix.
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Revisions:
Old revisions of this mod are available below. Click the link to download.