Pirates Ahoy!

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Author: _]|M|[_

Last revision: 17 Jun, 2023 at 06:19 UTC (2)

File size: 49.04 MB

On Steam Workshop

Description:
Updated for 1.0
ATTENTION:

Pirates Ahoy! is officially integrated into DynamicEuropa. So if you’re planning on playing with DynamicEuropa, simply install it and you’ll have Pirates Ahoy! already installed in there!
This here is the original standalone version and should only be used if you’re not playing with DynamicEuropa.

What it does:

Pirates Ahoy! adds pirate outposts and the following new mission types to the game:

  • Heavy Pirate Vessel
    Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted.
  • Strange Pirate Vessel
    We’ve heard rumors about a pirate vessel with strange capabilities around this area. Apparently they create some sort of anomaly to protect themselves, so you might want to keep your submarine at a safe distance! The marked locations show where we suspect the ship to be.
  • Raving Vessel (i)
    There were sightings of a pirate vessel attacking other vessels and stealing all their ethanol while blasting music so loud they’ll drag all of europa’s monsters to our doorstep. Get rid of those drunken d*ckheads so we don’t have to deal with things far worse than them. The marked locations show where we suspect the ship to be.

All pirate vessels are upgraded with stronger hulls and have bigger crews to hopefully give you more of a battle rather than a quick sink and the payouts are almost double compared to normal "Pirate Vessel" missions.
Only bring upgraded submarines and heavy firepower to fight against these vessels to succeed!

(i) – You can detach and take the music sirens from the pirate ships and install them on your own ship. There are currently 11 songs to collect.
Including the following tracks:

Collectable:

Pirate Outpost only:

(i) – All tracks are edited 40sec – 2:30min long mono sound loops and not the full songs!

(i) – These tracks should in theory not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!

Pirate Outposts

Pirate outposts will only start to generate after you left the cold caverns and have increased chances to generate when no outposts or cities are nearby.
They are currently like default habitation outposts, but have a unique atmosphere and offer greater goods like cities. Some pirate related goods can be acquired there as well!

Compatibility:

This mod may have compatibility issues with mods that modify world generation in terms of map size or adding new locations. You can still use it with mods that change the map generation, but pirate outposts might not generate or become very rare. You can still play all the pirate missions as usual since they don’t need pirate outposts.
I will list all compatibility patches below!

Also keep in mind that pirate ships from different mods will only appear in their respective missions from their mod. Meaning you won’t encounter any pirate ships from other mods in missions added by Pirates Ahoy! and vice versa.

Compatibility Patches:

DynamicEuropa – Legacy

Confirmed already compatible without a patch:

Into The Abyss
Hazardous Reactors
Better Exosuit with Platform 外骨骼优化和置物架

When to encounter:

A full list of all currently included submarines including their payout and when to encounter them, can be found in the Submarine Info discussion.

Planned Features:
  • Re-introduce Pirate Lord Missions
    Pirate Lords will be back with better vessels and special abilities.
  • More Outpost Modules
    More variety in outpost modules to make them feel less repetitive.
  • New Missions
    Informants on pirate outposts may give you hints about places or vessels to rob. The more feared by the coalition and separatists you are, the better the hints may be.
  • More Vessels
    Over time the encounterable pirate as well as the available player vessels will be expanded.

Known Issues
  • Pirate medical outpost modules sometimes generate on normal outposts. This is a bug within the game I can’t do anything about. A bug report has already been sent to the devs.

You’d like to pilot one of these submarines yourself? You can click on the submarine’s name in the table inside Submarine Info to get transferred to their respective non-pirate variant on the workshop.

This mod needs to be added before you start a campaign playthrough. If it is added mid-campaign, the pirate missions will still work and spawn without issues, but you won’t find any pirate outposts.

If you’d like to help me test and balance this mod, feel free to check in feedback!

Credits:

Jar Of HoneyWarden Pirate Vessel

MOD ID: 2885238752

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Revisions:

Old revisions of this mod are available below. Click the link to download.