Ore Excavator (1.4.3/1.4.4 Veinminer)

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Authors: CrazyContraption, Sky

Last revision: 26 Jun, 2023 at 17:04 UTC (1)

File size: 588.8 KB

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Description:

Welcome to Ore Excavator! – Last Updated 6/26/2023

Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h

[www.buymeacoffee.com]

Ore Excavator has become the offical 1.4 port of VeinMiner, with VeinMiner being discontinued, and merged into Ore Excavator with permission.

Just like with Minecraft’s Ore Excavation, Ore Excavator aims to improve, expand, and adapt with the future of the modding community for the ultimate quality of life experience. Ore Excavator allows you to effortlessly mine groups of ores, walls, and perform many other tile manipulation features effortlessly at once, with plenty more to come before 1.0!

Credit to NanobotZ for the base code and the original concept!

!!! FEATURES !!!
  • Chain-mine adjacent tiles/walls from a single block
  • Chain-swap adjacent tiles/walls from a single block
  • Chain-place platforms, ropes, tracks, planters, and more
  • Optional ore multiplier!
  • Configurable whitelist & blacklist with block picker controls in-game
  • Fully configurable client controls and keybindings
  • Fully configurable client settings to tailor to dynamic performance needs
  • Fully threaded support
  • Mod.Call API for modders
  • Autoswing compatible
  • Progression friendly
  • Excavations require mana option (for balanced play)
  • Powerful server management configurations
  • Full multiplayer support
  • Full modded compatibility support

!!! THIS IS AN INCOMPLETE MOD !!!

This is intended for early access users wishing to play on 1.4, and is likely to be broken several times!

I will do my best to ensure that the mod stays for compatible and issue updates as needed, especially for multiplayer.

Due to the nature of the mod, bugs involving deleting massive amounts of blocks, walls, and similar issues are to be expected.
Please report any issues -no matter how small- to me on the tModloader Discord (@CrazyContraption#0666), or our Discord server!

PLEASE REPORT ANY ISSUES, EVEN IF YOU THINK IT MAY ALREADY BE REPORTED!!
It helps us deduce how common the issue is, and to better gather data on who, and how it happens.

We’re also open to suggestions and feedback!

!!! FAQ !!!

Q:"Why doesn’t the mod work?"
A:Common issues include: Not having the mod enabled (enable it); Not having an excavation keybind set (set it in your controls); having a corrupt version of the mod (redownload it).

Q:"How do I use the mod?"
A:By default, holding tilde ( ` ) with any pick/hammer will excavate the corresponding elements they target. The key must be set in the controls first! Additional settings and keybinds are available in the mod’s configurations, take a peek!

Q:"Is this VeinMiner for 1.4?"
A:Technically, yes it is! I have been given permission and the original source code to adapt and expand the mod for Terraria 1.4.

Q:"Why is the name different?"
A:The original author and I have agreed that 1.3 Terraria and earlier will be known for VeinMiner, and Ore Excavator will earn its name in 1.4, building off of the existing community and support.

Q:"Is this mod open source?"
A:At this time, due to the mix of licensed code and the daily reworks, we’ve decided to keep the mod and its content private. However, in the future we plan to open source it once we feel the mod is complete, and we want the community to take over keeping it alive!

Q:"What’s happening to VeinMiner?"
A:Nothing! 1.3 VeinMiner will remain as it always was, and we’re simply upgrading it, and renaming it for 1.4 Terraria. The old name is still reserved however – so no funny ideas!

Q:"Does this work in multiplayer?"
A:Yes! Yes! Yes! This is a huge priority for us, and we plan on implementing a full permissions system and expanding on the original multiplayer complexity of VeinMiner.

Q:"Does this work with modded content?"
A:Yes! But also no… we don’t know. Every mod is different and unique, however most modded tiles, tools, and walls should work seamlessly without issue! Please let us know if you encounter any major issues, and we’ll be sure to add some failsafes to include them forcefully!

Q:"Do you have an API?"
A:Yes! as of v0.8.0, we have an API your mods can access when loaded together. Visit our Discord for more information.

Roadmap (Order of Priority)
  1. Fixing duplication exploits
  2. Fixing server desync issues
  3. Highlight Blocks/Walls That Will be Excavated Before Excavation
  4. Secret content addition??? 😉
  5. Excavation Restricted to New Modifiers Toggle (for balanced play)
  6. Translations
Recent Changelog

0.8.5
~ Fixed a few outlying 1.4.3 issues, and we’re working on more as reports of 1.4.4 issues roll in.
+ Updated to 1.4.4 compatibility.

0.8.4
~ Refactored some core code to no longer trip on crashes from other mods. Mods will now correctly be faulted for crashes they cause. Not OE!

0.8.3
~ Reworked whitelist naming conventions for modded entries (to save space). An auto-transfer tool was implemented to carry your existing lists over – but it might not work. Your white/blacklists might break!
~ Updated client configs to have all options above the long whitelist sections. People weren’t scrolling!
+ Added an ore multiplier setting to the world configs. Grinding begone!
+ Reworked the auto-whitelist runner, it now caches data between mod updates instead of running each reload, and more – cutting off loading times by ~90%.
+ Added Calamity auto-whitelist support, with tiles like Sea Prisms.
* Fixed an issue with mana costs being affected by negative mana values. Invalid mana setups are now exempt from checks.
– Removed unbound keybind tooltips from irrelevant items. Oops!

0.8.2
~ Ajusted the language of some areas of the mod.
+ Added a few extra tooltip and error messages to the mod.
+ The mod now respects player research, and will not consume fully researched items.
* Fixed an issue where item tooltips would no longer show up. – Thanks @ba’alcipher#1544
* Fixed an issue where dirt could not be used for swapping. – Thanks @AncientAlphaWarrior#2950
– Blacklisted Sandstone tiles by default.

0.8.1
– Hotfixed an issue with whitelists being ignored for some users. – Thanks @Phrog#2674!

See all changelogs here: https://steamcommunity.com/sharedfiles/filedetails/changelog/2565639705

Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h

Originally posted by @a frog#4478:

"x is the best keybind 💀"

Looking for something simpler but equally powerful?

Originally posted by Aitherix:

Basic Automated Mining (BAM) is a simple, lightweight veinminer alternative.

Created by Aitherix, they take a more straightforward approach for those looking for something easier to grasp and less… feature overloaded.

Originally posted by tModLoader:

Developed By CrazyContraption

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Revisions:

Old revisions of this mod are available below. Click the link to download.