Date.A.Live-YatogamiTohka/Tenka Reloaded

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Author: IthildinX

Last revision: 18 Oct, 2023 at 09:17 UTC (1)

File size: 1.11 GB

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Description:

Civilization: Fierce Killing of the Public
Cities will not become war-weary. Conquered cities do not lose population, each Academy opens Eureka, and each Theater Square brings the Apocalypse.
Cities with garrison units gain additional loyalty. Defeating an enemy unit within the borders of an enemy city causes that city to lose loyalty.
All units’ combat power is not affected by damage. Military units can still move after upgrading or attacking. Each military policy provides +1 combat power.
When you kill a unit, you get 50% of your combat power in technology and culture; if you kill a unit from a previous era, the bonus is doubled.
Uranium resources are shown after the development of iron smelting. All units are resistant to nuclear blast damage and immune to nuclear radiation damage.

Leader: Night Sword God Toka
When the capital’s population reaches 3/5/8/13/21, you get a soy flour bread, which is a luxury resource. The capital’s productivity bonus can be stacked. The military facility output is enhanced, and land units and support units stationed in the fortress give +1 culture and +1 productivity to the cells respectively.
At the beginning of a turn, 10% of the technology value is transferred to the culture value and 10% of the alloy coin is transferred to the faith value each turn.
+100% productivity, +3 combat power and +2 movement for all units within 12 turns after war is declared.

Featured area: Imperial Hime Castle
This is a special building of the God of Night, Jukka, replacing the camp. Each adjacent area provides +2 culture value. After developing the "Flight" technology, you will receive a travel result equal to the cultural value output. Every sixth castle provides an additional military policy slot.
This area can be built without population and is cheaper to build, cannot be built next to the city center, and does not provide Vigilante points.

Featured Unit: Imperial Princess Legion
Features classical era melee units, replacing swordsmen.
Can be built to improve the characteristics of the Imperial Princess fortress.

Featured unit: Imperial Guard
Features modern melee units, replacing infantry.
Gain +10 combat power when fighting against units with higher base combat power. When fighting on your capital, +10 combat power.

Featured unit: Fierce Killers
A special super unit that replaces the giant killing droid. Battle power increases when defending.

Civilization: Tyranny
Cities will not become war-weary. Conquered cities do not lose population, with each academy opening Eureka and each theater square bringing the apocalypse.
Cities with garrison units gain additional loyalty. Defeating an enemy unit within the borders of an enemy city causes that city to lose loyalty.
All units’ combat power is not affected by damage. Military units can still move after upgrading or attacking. Each military policy provides +1 combat power.
When you kill a unit, you get 50% of your combat power in technology and culture; if you kill a unit from a previous era, the bonus is doubled.
Uranium resources are shown after the development of iron smelting. All units are resistant to nuclear blast damage and immune to nuclear radiation damage.

Leader: Night Blade God Tenka
When the capital’s population reaches 3/5/8/13/21, it receives a soy flour bread, a luxury resource. The capital’s productivity bonus can be stacked. The military facility output is enhanced by the fact that land units and support units stationed in the fortress give +1 tech and +1 productivity to the cells respectively.
At the beginning of a turn, 10% of the Culture value is transferred to Technology value each turn; 10% of the Faith value is transferred to Gold value each turn.
+100% productivity, +3 combat power and +2 movement for all units within 12 turns after war is declared.

Featured area: Miasma City
Featured building, replacing camp. Each adjacent area provides +2 technology value. After developing the "Flight" technology, you will receive a travel score equal to the technology output. Every sixth city provides an additional military policy slot.
This area can be built without population and is cheaper to build, cannot be built next to the city center, and does not provide Vigilante points.

Featured Unit: Miasma Warrior
A classical era melee unit that replaces the swordsman.
The Miasma Fortress can be built as a special improvement.
All adjacent enemy units -5 combat power.

Featured unit: Miasma Guards
A modern melee unit that replaces infantry.
Gain +10 combat power when fighting units with higher base combat power. When fighting on a continent other than your capital, +10 combat power.

Featured unit: Tyrannical male
A special super unit that replaces the giant killing robots. Battle power increases when attacking.

Common
Featured building: Molten Salt Reactor
Automatically converts any amount of uranium into electricity and supplies electricity to the city within 12 cells. No CO2 emission, no nuclear accident.
A city with a Molten Salt Reactor has a +50% productivity when conducting nuclear weapons-related programs or producing nuclear weapons.

Featured building: Strategic Resources Trading House
Replaces the Bank. For every different strategic resource improved in this city, an additional strategic resource can be accumulated.

Translated with www.DeepL.com/Translator (free version)

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Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
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Date.A.Live-CoreSteam Workshop
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