Primitive Tech – Less Early Raids

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Author: Tenoz

Last revision: 27 Feb, 2023 at 01:41 UTC (1)

File size: 47.1 KB

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Description:

Allows you to create 5 new buildings none of which create a player town on the map so you will not get raided if you only build these. They also allow you to get your base started with only having to find an iron ore node. Please note that because the shack is not claimed by you and is a building then it will be claimed by nearby towns if build too close. This will cause guards to run over to it constantly posted as static guards. Probably not an issue if you are friendly with the town though =)

Primitive Shack – 6 stone 3 raw iron
Primitive Stone Mine – 3 raw iron reduced output from 0,8 to 0.5 compared to vanilla stone mine
Primitive Stone Processor – 8 raw stone, reduced output from 0.4 to 0.25 compared to vanilla, cannot be upgraded
Primitive Iron Refinery – 6 raw iron, reduced output from 0.75 to 0.5 compared to vanilla, cannot be upgraded
Primitive Storage – 1 building material (unchanged), reduced capacity from 18×18 to 16×16

I don’t see why any of this would conflict with any other mods other than mods that change your started tech such as interactive world since they are all new buildings technically.

You will get all of these in a new Primitive building category upon a new start for free or if you have already started a game you can research them all at once for free with no time requirement.

Please let me know if you experience issues as this was my first Kenshi mod. Might upload to Nexus a bit later.

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Revisions:

Old revisions of this mod are available below. Click the link to download.