Increased call-in stages & instant deployment for conquest

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Author: ТоЬЫэЯ™

Last revision: 29 Jun, 2025 at 14:35 UTC (3)

File size: 125.79 KB

On Steam Workshop

Description:
Im back!

Yes, i’ve been away for a while. Had other ‘projects’ & no motivation to play GoH in the previous months. But since i started to play i again, i felt like giving modding another try.

The mod should properly work with the newest version of the game & all DLCs again.

Intro:

The lack of a simple mod, which would allow me to use more units in conquest was really bothering me. So i decided to make one of my own. I assumed others might also want to play conquest like that so i made this public.

Mod is now working with the new economy system of conquest Previously it was tied merly to a single difficulty setting. Depending on which economy setting you picked you will get the standard income of the respective setting with my changes noted below.

Talvisota DLC is supported!
Scorched Earth DLC is supported!
Liberation DLC is supported!

Features:
  • Increased Call-In stages for more units on the battlefield.
    Stage I 60 –> 100 Stage II 80 –> 150 Stage III 100 –> 200 Stage IV 120 –> 250 Stage V 140 –> 300

  • Increased amount of units you may use on the battlefield. (Max. 1000CP)
  • Max 1500CP Reserves Capacity
  • Engineer Budget 50 –> 250
  • Airstrike Budget 50 –> 100
  • Removed the AP income ingame, so you may call in all stages at once. You will still need to unlock the stages first!

    Note: This was mainly done to suit defensive matches better, aswell as CO-OP! (Sharing units)

What this mod DOES NOT:
  • Changing difficulty settings.
  • Changing income for ammo, CP or reseach.
  • Changing AI behavior
  • Changing unit prices and/or CP-cost.

Compatibility

This is a very lightweight mod, what makes it very compatible with other mods. However it is most likely not compatible with total conversations mods. Also mods which change difficulty settings for conquest mode might not work together, since they touch the same files!

Applying my mod at the end of the load order should make my changes stay, since they overwrite conflicting mod-files.
Do this on your own responsibility.

Closing remarks

If you enjoyed using this mod i would be happy if you’d give it a upvote!
You don’t like something or just want to give me an feedback? – Leave a comment 🙂

Legal

You’re not allowed to (re-)upload this mod without my permission.

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Revisions:

Old revisions of this mod are available below. Click the link to download.