Unpredictable Character Stories
An overhaul to traits, height genes, personalities, opinions, and a few more modifiers to characters.
The overall goal is to make the world more dynamic with unique characters & more unpredictable indirect storytelling – Made with specifically roleplay in mind.
Choose and pick between 3 different rules, to specify which traits fit your liking.
What it do:
- Complete overhauled all traits, their definers, modifiers, creation & design of how the traits impact the game.
- Adding 40 new inheritable, congenital, generic, conditional or height traits.
- Adding 121 new events connected to (Rellom’s New Traits & Petty Inheritable Traits)
- Better balance between (GOOD & BAD) inheritable traits, moving closer to 50/50 rather than 40/60 in vanilla.
- Heavily increased the amount of travel, vassal, government & other opinion modifiers, to generate a more diverse social interaction pool through traits.
- Travel speed, safety & danger is added to many traits to expand on T&T mechanics.
Height Traits
Changes from original mod:
- Overhauled the height genes, so neither giants, enormous or towering are clipping off the UI character screen.
- Modified values & likelihood to more closely correspond with the overall concept.
Full credit to the author – Sirin & Humpty for creating this.
Petty Inheritable Traits
Changes from original mod:
- Modified values & likelihood to more closely correspond with the overall concept.
- Added new concept art.
- Added rare events.
Full credit to the author – Buddykenner for creating this.
Other mods confirmed working with this, see my collection.
UCS Standalone
- UCS – Height Traits (Standalone)
- UCS – Petty Inheritable Traits (Standalone)
- UCS – Rellom’s New Traits (Standalone)
I recommend a new save when applying this mod, but it is semi save compatible, overwriting existing height modifiers, changing them, and giving everyone a height trait. The script can take up to a year to search all characters before it applies it. The (game is slightly slower the first year for this reason.) Before the script finds new traits / heights for characters, they will look like dwarfs.
Other new traits are compatible, but need time to spawn from random triggers, which means there overall will be less of them compared to other traits already existing in the DNA pool if applied to a saved game.
Revisions:
Old revisions of this mod are available below. Click the link to download.


