Covert War Class Pack Redux 2.3

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Author: MrCloista

Last revision: 25 Jul, 2024 at 00:24 UTC (5)

File size: 3.55 MB

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Description:

This is a rework of my 2nd published mod, and is significantly bigger and more complicated than previously. Constructive criticism is most definitely welcomed.

This is my class collection, designed to be somewhere between Vanilla and LW2 classes in power. This mod is currently in a BETA state, with a view to tightening up it’s balancing.

Overview
  • The 4 base classes have been expanded to 6, with Assaults & Tinkerers being added to the roster. All 6 of these classes can now equip the SMG, which has it’s own weaponcat = smg (this is an optional weapon balance choice).
  • The 3 Faction classes have had the gaps in their perk trees filled out, where possible with cut content or class deck perks.
  • Rangers, Grenadiers and Skirmishers have some minor changes to the default positions of some vanilla perks.
  • The XCOM row has been rebuilt from the standard AWC/faction decks row to 2 random decks – Sidearm and Xcom, which are granted at alternate ranks.
  • The Sidearm deck is granted first at Squaddie for all standard classes and also the Skirmishers & Reaper.
  • It is the perks granted by the Sidearm that defines which weapons the classes can equip in the Sidearm Slot.
  • The Sidearm deck is granted first at Corporal for Templar (Autopistol perks are also in sidearm tree).
  • All classes will be able to equip a Travel Light ‘weapon’ for +1 Mobility in the Sidearm Slot.
  • Custom Class Support – Iridar’s Bounty Hunters & Keepers; and Rusty’s Alchemists have full Sidearm deck support if activated alongside this class set. If you have any specific requests for other modded classes to be supported, please let me know in the comments.
  • Bullpups & Vektor Rifles conventional tier are now starting items.
  • All supported classes have stat randomisation at Sergeant and Major.

Vanilla Class Changes:
  • All – Default LW2 Secondary options removed.
  • Ranger – Phantom moved to Squaddie, Shadowstrike moved to Cpl in Stealth tree, Combatives added at Sgt in Assault tree.
  • Grenadier – Suppression moved to Squaddie, SkirmisherReturnFire (primary return fire) added at Sgt. in HeavyGunner tree.
  • Skirmishers – Reckoning moved to Corporal, Blademaster added at Major in Judge tree. Forward Operator added at Major in Tactician tree.
  • Reaper – Improvised Silencer (Cpl), Shadow Rising (Maj) and Death Dealer (Col) added to Stealth Tree. Tactical Rigging Cpt in Saboteur tree and DeadEye at Sgt in Marksman tree. Ammo Pouch added at Squaddie.
  • Templar – Bladestorm added at Lt in Dynamo tree. and Iridar’s Soul Shot added at Major in Sage tree.
  • Specialist & Ranger have had their option of a Shield secondary removed.

New Classes:
  • Assault – Bullpup/Shield (consider it a more tanky but more selfish Phalanx)
  • Trees : Brawler – Shield Bash; Hunter Protocol; Combat Presence; Judjment; Absorption Field; Shredder; Rapid Fire.
    Phalanx – Shield Wall; Blast Padding; Field Medic; Lightning Reflexes; Minor Kinetic Plating; Free Beacon; Cloistered Shielding.
  • GTS: Untouchable.
  • Tinkerer – Vektor/LWgauntlet (rare promotion, not GTS trainable, think of it as a rebalanced LW2 Technical)
  • Trees : Explosives – Heavy Armaments; Fire in the Hole; Remote Start; Concussion Rocket; Javelin Rockets; Biggest Booms; Bunker Buster.
    Pyrotechnics – Quickburn; Napalm-X; Burnout; Roust; Incinerator; Phosphorous; Firestorm.
  • GTS: Fire And Steel.

Custom Class Changes:
  • Keeper – Granted the Pistol in the Secondary slot, supporting perks in sidearm deck.
  • Rusty’s Alchemist – Rebalanced stats so only randomisers are at Sergeant & Major ranks. Pistol available as Secondary Weapon for better compatibility with Spark Arsenal giving Auxiliary slot for Canisters
Required Mods:

Modpocalypse Perk Pack
Ballistic Shields
Dedicated Pistol Slot
Community Promotion Screen
Community Highlander
More Psi Abilities

Iridar’s Perk Pack
LW2 Secondary Weapons

Companion Mods:

This mod is designed around vanilla weapon balance, but any weapon overhauls should only enhance the experience.
Reload Rework – changes the action economy of Reload by making it end turn (except for classes with Marauder), which makes sidearms more important.
Shield Rework – was in use when I balanced the Assault Class.
Bounty Hunter – class is fully supported
Rescue Denmother – class is fully supported
Rusty’s Alchemist – class is fully supported
CI Chain: Rescue Resistance Leader – enabled for Tinkerer & Keeper (if installed).
[WOTC] Ripjack Abilities Cause Bleeding – brings Skirmisher further in line in power.
Psionics Ex Machina 3.2 – Fully supported for psiamp in Sidearm (dps) slot if soldiers are ‘psi graded’.
Templar Shield – An alternative to regular Templar Parry

Credits

RustyDios – class/perk/gts icons, modpreview, Alchemist class.
Iridar – Keeper & BountyHunter classes and perks packs used.
Memebers of the MEME discord for their awesomeness.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com].
Come watch me stream on Twitch[www.twitch.tv].