Cult of Sigmar (En)

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Author: PRAPOR

Last revision: 20 Jul, 2023 at 17:28 UTC (1)

File size: 10.34 MB

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Description:

Link to the Russian version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2936237328

This mod was created to complete the Immortal Empires campaign at very high or legendary difficulty levels for the Sigmar Cult imperial faction.

Most likely, the mod is not very well compatible with any other modifications.

The cult of Sigmar received a new lord and 10 squads, of which 4 infantry units, 3 artillery units and 3 cavalry units. Of the vanilla detachments, only the Flagellants remained, well, the heroes. No other units for the cult of Sigmar are available in the campaign. All new squads and a new lord are available in custom battles.

The garrisons consist of new units, but they are not as strong as those in the armies of the Lords of the Inquisitors and Volkmar the Grim.

Lord:

1) Lord Inquisitor is a heavily armored, foot soldier armed with a two-handed sword. The new lord has a number of abilities that allow him to fulfill the role of a combat magician in the army, but he is also extremely strong in close combat. Almost all of his abilities can be tested in a custom battle.

Infantry:

1) Heavy Infantry – a well-armored, hybrid squad, armed with rapid-fire crossbows, swords and shields.

2) Heavy Spearmen – a well-armored melee squad, armed with spears and shields.

3) Sword Masters – a well-armored, elite melee squad, armed with two-handed swords.

4) Assault squad – a well-armored, elite squad of shooters, armed with multi-barreled rifles and dual swords, effective in both melee and ranged combat, shots can destroy buildings.

Cavalry:

1) Riders with halberds – a well-armored squad of melee riders, armed with halberds, effective against cavalry, including knights, as well as against large enemy monsters.

2) Outriders are – a well-armored squad of ranged horsemen, surpassing the imperial counterpart in everything. Shots can destroy buildings.

3) Outriders (grenade launcher) – a well-armored squad of ranged horsemen, surpasses the imperial counterpart in everything. Shots can destroy buildings.

Artillery:

1) Mortars – siege artillery, disguises itself in any terrain, fires while maintaining camouflage, the power and striking effect of ammunition surpass the imperial counterpart. The gunners are well armored.

2) Great Cannons – siege artillery, has a wide selection of ammunition (Armor-piercing projectile, Buckshot, High-explosive shell) between which you can switch in battle, depending on your desire. The gunners are well armored. In all respects, it surpasses the imperial counterpart.

3) Helblaster Volley Guns – field artillery, significantly different from the imperial counterpart and surpasses it in everything. By default, it automatically fires buckshot ammunition (9 consecutive shots of 60 buckshot in each), but you can switch to grenades and then you get an ultimatum automatic grenade launcher (9 consecutive shots of one powerful grenade in each). The gunners are well armored.

The number of skills studied by the Lord Inquisitor and Volkmar the Grim coincides with the number of development points. Automatically unlocked skills do not consume development points.

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Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER III - The Grim and the Grave
Revisions:

Old revisions of this mod are available below. Click the link to download.