Deadly Armaments Manufacture of Novia

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Author: Tartiflette

Last revision: 5 Feb at 07:53 UTC (4)

File size: 25.88 MB

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Description:

A collection of weapons meant to fit PRISM hulls but also expand both the Alliance and the Protectorate options. Those are odd-ball weapons with niche roles, potentially devastating but only when used at the right time.

Currently adds:

[ANS]

OD5.250 "Ocelot" oscillating turret. A class 4 slot burst fire cannon with very high accuracy and traverse to efficiently engage small and medium targets at the cost of one rather large mount. Can operate as back-up PD.

OD21.S2 "Muselar" rocket launcher. A class 4 30 cells turret that launches modular premium rockets. Those can mount standard HEI warheads as well as HEKP ones or even pen aid modules.

OD16.450 "Bastion" surface casemate. A class 3 slot 450mm heavy cannon with great accuracy but little traverse, that can give small ships a fighting chance against bigger threats.

OD3.120 "Fusillade" turret. A class 3 slot quad 120mm dual purpose turret with integrated IR fire control.

[OSP]

OD15.250 "Blockhouse" surface casemate. A class 2 slot sporting a pair of 250mm gun with great accuracy but terrible traverse and reload rate. Can be decisive when used on tiny anti-frigate snipers but will fall off against anything bigger due to the anemic fire-rate.

OD201.250 "Pepperbox" multi-barrel 250mm cannon. A spinal gun firing five 250mm shells at once for great effect, if they land that is.

OD15.350 "Arquebus" long range howitzer. A spinal artillery piece firing low velocity 350mm AP-RPF shells. Designed to apply moderate pressure on targets without a solid lock.

"NEEDLER" series of railguns. Three weapons for C4, C5 and Spinal mounts. Unlike the vanilla railguns, these fire in salvo with limited shot damage. They will tend to whittle compartments down slowly. They also have extreme power requirement to prevent stacking boost modules and good defenses like pre-update vanilla rails.

"Blunderbuss" series of Shaped Charge Cradles. Three weapons for C2, C5 and Spinal mounts. These energy-like weapons with anemic range but impressive damage profile can go toe-to-toe against higher tech beams, provided you can feed them with their considerably large ammunition. Their tendency to over-pen makes them more effective against more armored targets.

[PRISM]

OD12.450 "Coach" and OD13.450 "Volley" armored turrets. These Mk66 and 68 adjacent turrets have better fire-rates than their ANS cousins but significantly worse accuracy.

DD6 "Glare". An internally mounted continuous point defense laser that can shoot down missiles from an extended range but has a sharp damage falloff over the distance.

SGM 1A ‘Scullion’. A size 1 cheap auxiliary missile that eschew any offensive warhead to mount penetration assistant modules. The flexible engine allows to tune it’s speed to escort both regular missiles or torpedoes.

SGM 2S ‘Dart’. A size 2 sprint missile with a much better engine than the classic "Tempest" but no support slot. Ideally used in conjunction with more capable missiles.

SGT 3EP ‘Specter’. A size 3 enhanced penetration torpedo that trades off a sizeable portion of its warhead space for a second utility slot.

If you want to send feedback but don’t want to get involved with the discord thread or the Steam forums, you can use this anonymous form[forms.gle]

You can also join my patreon[www.patreon.com] for some early look at all my projects.

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Revisions:

Old revisions of this mod are available below. Click the link to download.