Mod Jam+ Refinements by Illogical

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Author: AKA Illogical

Last revision: 24 Feb at 16:10 UTC (14)

File size: 189.43 KB

On Steam Workshop

Description:

Re-releasing to fix an ID issue for future proofing.
Unsub from the old Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2882972273

This mod is to be used with Mod Jam+, LWOTC, and related mods.
I expect players to be using Mod Jam+ in its entirely.

This mod has expanded to be all encompassing for fixes, balance adjustments, and changes to Mod Jam+. This is done since Kiruka is on hiatus. While it started as a bridge, it now contains bug fixes, balance changes, and other scripting related content to enhance Mod Jam+.

Mod Jam+

This mod will bridge RustyDios’ Combined Workshop and Labratory.

So what does this mod do?
New Facility
New Method to use corpses and obtain items.
Modifies Other Mod Jam+ related mechanics to further REFINE Mod Jam+

A common complaint is both the research time, and corpse scarcity in Mod Jam+. This mod offers a different method for many of the new enemies and their items to be obtained, while replacing the workshop, and providing the player more clear information on unlocks.

Not all Mod Jam enemies or techs are included here, some are still left with Tygan, and many things left in Proving Ground. This is more one off techs, with unique items.

This mod is currently in testing, if I made any mistakes, items seem to be missing, localization’s not updated, or any issues, please let me know.

Please check discussions for mods being touched and changes.
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Credits

Kiruka
RustyDios