Ad Astra Reforged Eden

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Authors: Three Strikes, Salk

Last revision: 30 Mar at 06:38 UTC (6)

File size: 383.56 MB

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Description:

Empyrion: Ad Astra Edition (AdA) is a scenario focused on lessening the grind while still preserving the challenge of the game. It introduces new recipes, adjusts the economy balance, and tweaks gameplay elements, including loot probabilities and more to streamline the experience. Primarily designed for single player, but it also supports multiplayer for those who prefer teaming up. That said, a new scenario is being created for the express purpose of coop gameplay – Per Aspera (PeA)! AdA and PeA are currently still in development.

Ad Astra Edition itself is a fork of RE Unbalanced which is also a fork of Reforged Eden, based on the work of ravien_ff and Vermillion.

Highlights

Key Changes
  • CV Weapons: Can now fire in atmosphere (except Rapid Torpedo Launcher)!
  • Warp Drives: Regular increased to 100 ly, Advanced to 200 ly. Introduces secondary Decay access method that requires a LOT of money!
  • Heavy Blaster Blueprints: Slightly increased drop rate.
  • Wireless Block Range: Extended to ~250-300m, depending on atmosphere/space.
  • CPU Core Limits: Removed, emphasizing material availability over restrictions.
  • Progenitor Tech Fragment Drops: Drop rate changed to minimum 5, maximum 10.
  • Rapid Torpedo Launcher Overhaul: Damage, reload speed, blast damage, and range have been reworked to something MUCH more powerful than before. Torpedoes are complex to craft, however.
  • Spinal Railgun Improvements: Increased damage; destroys one block and affects nearby explosives. Works in atmosphere.
  • Irtite Ore Addition: Now drops Neodymium, since the ore is otherwise rather rather bland.
  • HV Harvester: Increased damage as an alternative to the chainsaw (which also has increased damage).
  • Hydroponics Bays: Reworked for better speed and yield, as well as the research point requirements, as complex foods are no longer purchasable.
  • Reactor Core and RTG RNG: Increased to 5%.
  • Antimatter Warp Drive Weight: Reduced significantly was ~800t before.
  • Mobile Constructors Improvements: Expanded recipe list for versatility this includes some more complex recipes such as some dishes and medical items.
  • In-Game Economy Rework: Rebalanced with alternative credit-earning methods, such as ice mining, bounty hunting, and exploration!
  • Weight System Overhaul: Better balance in gameplay – CVs/BAs and SVs/HVs have had several tweaks for basic containers, vastly increasing volume. Container/Ammo/Harvest controller extensions have also been upgraded to 16k per (large), and 4k per (small).
  • SV Thrusters/Weapons Rework: Rebalanced to offer a viable alternative to powerful CVs. Allows for better combat and maneuverability.

Features from Unbalanced
  • Increased Mining Yields: Mining ores now has an 85% chance of dropping something, ensuring you have higher mining output without it being TOO extreme.
  • Increased Stack Sizes: Stacks increased to 20k for the most part.
  • Increased Weapon Damage: Weapon damage increased across the board to help with large battles.
  • Increased Shield Strength: Shields have FAR more HP in this scenario, and capacitors/rechargers really help in combat.
  • Added Epic Weapons: Rare weapons are now in the research tree!

This is really just a personal project, but we figure we should publish it in case someone wants to play with these changes. Also, very much work in progress if you find models/meshes/textures/anims/etc. that aren’t in the mod but are present in RE, leave a message! we’ll try to add it right away. We’re open to suggestions (and promise to really look into them), but due to the personal aspect of the mod we’ll mostly stick to our vision.

We recommend playing with weight and CPU enabled, but you play however you want. Ain’tcho boss.