Autoresolve Redone

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Author: Incata

Last revision: 8 Dec, 2025 at 18:52 UTC (1)

File size: 21.47 KB

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Description:

This mod modifies the automatic resolution system of the game.

This mod is a revision of my TWW2 mod Autoresolve Redone To be honest this mod is very different from the version I created for TWW2 but the purpose is the same, to make auto-resolving combat as similar as possible to manually resolving combat.

Before getting into the matter, I want to clarify that although I did the best I could, there are many things that cannot be simulated in autoresolution for various reasons, player ability, the little variety of unit classes, opportunities offered by the map, sieges where the AI He doesn’t know how to play and many other things. This means that you can still obtain a better result in manual battle, even winning battles that you would lose in automatic resolution.

The main objective of the mod is that a balatta that you could not win manually cannot be won in automatic resolution either.

Specific changes:

-Removed all AI bonuses against the player and vice versa
-Lords bonus has been delete
-The cavalry bonus has been delete
-Bloated Corpse, Explosive Scribble, Explosive Scribble (def) no longer autodies on autoresolve
*The AI will attack walled settlements as soon as possible. Has been deleted. This will be handled in Total Siege Redone
-Chance to capture artillery has been increased from 10% to 25%
-The survivability of the units has been considerably increased, there will not be as many casualties and the possibility of not losing complete units increases
-Increased efficiency of melee units (seems like ranged units always had a sizeable advantage)
-Unfortified settlement no longer have towers (WTF)
-Precision variance has been removed
-Reduced turret mortality and bonus power per turret level (totally exorbitant)
-Increased army survivability after a autoresolve, now there are more chances for the losing army to survive (as in a manual battle)
-Damage taken by flying units has been reduced
-Removed a lot of silly bonuses that were offered in different situations
-Increased the maximum bonus a unit can gain due to buffs
-The artificial bonus has been reduced in types of besieged, ambushed and fortified battles
-Individual entities now have a greater impact on autoresolve
-Ambushed armies will have a penalty to the KPS of ranged weapons.

They can test the effectiveness of the mod in any save they have and thus know if they are convinced by the new results they will obtain. Even with all these changes, you will normally get fewer casualties in real time, although this also depends on other factors as I mentioned before.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it’s completely modular.

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All my mods total war tww3
All my mods total war tww2

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Revisions:

Old revisions of this mod are available below. Click the link to download.