Cya’s Assorted Fixes

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Author: Cyaminthe

Last revision: 4 Jan at 23:20 UTC (2)

File size: 1.2 MB

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Description:

A selection of fixes, partially included in other mods, partially too specific to be grouped with anything else.

Currently includes:
– A fix for deselected combat pages staying above their neighbours in hand (also included in Enhanced Combat Page View)
– A fix for OnApplyCard being called before OnReleaseCard when replacing a previously played page, causing special effects to be cancelled when a page was replacing itself (also included in Targetable Mass Attacks)
– A fix for player characters only autotargeting the first speed die of enemies with a "last speed die is untargetable" passive (also included in Respectful Targeting)
– A fix for autoplay breaking as soon as one of player characters fails to find a target (also included in Respectful Targeting)
– A fix for both player- and enemy-side autoplays ignoring IsOnlyAllyUnit and IsValidTarget (also included in Respectful Targeting)
– A fix for modded page abilities not displaying keywords (also included in Compatibility Kit and Better Filters)
– A fix for inability to play self-targeting pages when self is the only available target (also included in Trigrams Target Anything)
– A fix for the battle symbol "Lifelong Companion" being unobtainable.
– A fix for Basemod for Workshop breaking all battle symbol passives as of its current version.
– A fix for rolling/destroying too many dice during a clash potentially causing a UI softlock.
– A partial fix for self-targeting with melee pages causing a softlock.
– A fix for combat UI malfunctioning if a character has too many passives or status effects, or if a combat page has too many keywords defined via its XML.
– A fix for combat UI malfunctioning when trying to render too many targeting arrows at the same time.
– A fix for a wide variety of reception mods breaking chapter-start icons, making the corresponding scenes unrewatchable.
– A fix for Stigmatize, Inner Ardor and All-out War (and possibly any modded pages using their self-scripts) only granting emotion points AFTER use (i.e. after rolling dice and clashing) instead of ON use (i.e. before rolling dice and clashing).
– A fix for inability to remove missing pages from decks.
– A fix for player-side autoplay ignoring IsCardChoosable.
– A fix for DiceStatBonus.ignorePower making dice retain their previously rolled value (or 0 on the first roll) instead of making them ignore power gain or loss.
– A fix for GetModPath always returning the path to the first mod with the given packageId, even when a different mod with the same packageId is activated instead.
– A fix for applying stat bonuses to librarian’s current die from enemy’s BeforeRollDice in a clash not working correctly.
– A fix for Combat Page scripts being unable to access their owner or page itself in some cases.
– A fix for SetCostToZero only setting the base cost to zero.
– A fix for EGO and personal page scripts being unable to change their own cost with GetCostAdder and GetCostLast.
– A fix for Mind Crush’s actionscript softlocking the game if it has no living targets.
– A fix for recovering stagger of a character who hasn’t used a page this Scene yet causing an error.
– A fix for DiscardACardRandomlyByAbility being able to "discard" the same page multiple times, and for DiscardInHand not being able to discard more than half of pages in hand (rounded up).
– A fix for custom skins only being able to load external sounds for Hit motion.
– A fix for some mods breaking the ability to change equipped Key Pages during reception preparation.
– A fix for Prescripts that give status effects not specifying the user as the giver.
– A fix for only the last Abnormality page being able to affect damage taken.
– A fix for the loading sequence crashing if some saved Battle Symbols are missing data.

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Revisions:

Old revisions of this mod are available below. Click the link to download.