Rapid Expansion bata 1.2

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Author: 农场非红

Last revision: 4 Apr, 2023 at 09:47 UTC (1)

File size: 517.12 KB

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Description:

This is the Rapid Expansion beta 1.2 version. The pre-1.2 adaptation is connected as follows
https://steamcommunity.com/sharedfiles/filedetails/?id=2889416359

Expand your territory quickly

These are global fixes that are fair to all players and all AI.

1. The truce has been shortened from five to two years.
2. The period of incorporation states has been reduced to 1 year.
3. Reduce infamy by a 80%, and notoriety declines twice as much (excluding notoriety generated by a few incidents).
4. Bureaucracy cost consumption per incorporation states is reduced from 10 to 5. [Removed April 4]
5. Bureaucracy cost of all generals decreased by 5 points. [Removed April 4]
6. Construction progress bottleneck increased from 20 to 25. Removed on December 15
7. The daily basis change for increase relations and damage relations increased from 3% to 10%.
8. The infamy of expel diplomats from 10 to 2, and the relations reduction increased from 30 to 50.
9. The lasting effect of war goal has been reduced to two years (in line with the armistice period).
10. As the period for payment of war reparations was reduced from five to two years, the percentage of war reparations paid was increased from 10 to 25 per cent.
11. The effect of humiliation war targets is greatly enhanced, reducing prestige by 160 per cent and tapering off over an eight-year duration, with 120 per cent remaining at the end of the two-year armistice period.
12. The period for which obligation expire has been reduced from 10 to 5 years.
13. The probability of resource discovery has increased to five times.
14. The time required for legal reform has been reduced to half the previous time.
15. The maximum daily colonial progress generation increased from 2% to 50%.
16. Base authority increased from 100 to 300.
17. Halved the cost of maneuvers points during diplomatic play (excluding a few special costs) Added on December 26
18. The time for institutional transformation to level 1 has been reduced from one year to six months. [Added on February 7]
19. The construction capacity input bottleneck has been increased from 20 to 100, while the construction capacity progress bottleneck remains at 20. [added on March 17]
20. Population administrative power consumption has been halved. [added on April 4]
21. Agency administrative costs have been halved. [added on April 4]
22. Tax capacity consumption is halved. [added on April 4]
23. Small pops will be easier to merge into larger pops, making it easier to reduce pops to improve performance. [added on April 4]

Methods of annexing countries

You can puppet the target country first and then annex it, it is very easy to do so because the infamy and the armistice period are reduced, if the target is a power, you can declare it as an adversary first, then humiliate the other side, make it no great powers through prestige reduction effect, and then launch puppet diplomatic play after the 2 year armistice period is over.

If the other side has a lot of prestige, you can only conquer some of the areas that contribute a lot of prestige and ask for war reparations. This Mod pays 2.5 times as much as the original, not only can you gain more, but also can destroy the other side’s development, since the truce is shortened you can go to war more often, and propose these war objectives, the powers will not give ground in the diplomatic game, so in less than 10 years the other side will not have enough prestige, and then you can go to the puppet objectives, And then you can go and annex it.

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Revisions:

Old revisions of this mod are available below. Click the link to download.