PsyBlasters
A mod that adds new guns that deal enhanced damage when fueled with psychic energies supplied by a wielding psycaster.
Our goal with Psyblasters was to add a way for psycasters to contribute their powers to combat situations that is both more readily available than psytrainers and empowers psycasters specifically.
To this end, this mod adds weapons that fire bullets that can consume and generates a small amount of psyfocus and neural heat respectively, in order to enhance their damage (and armor penetration).
To cover additional use cases, we’ve also added variants of each of these weapons that consume more psyfocus but deal even more damage, or consume more neural heat and less psyfocus to deal enhanced damage for longer.
Oh, we also added a rocket launcher that fries both your enemies and your psycaster’s brain when they fire it.
Lighter bar segments represent empowered shots.


Q: CE Compat?
A: Yes, the awesome CE community has created a patch for this mod!
Q: Vanilla Psycasts Expanded Compat?
A: Yes! Will also require eltex to craft. Thanks to @Sir Humphrey Appleby for the help with the XML here.
Q: Can this be added mid-save?
A: Yes!
Q: Can this be removed mid-save?
A: Yes, you’ll get red errors once, but you’re clean after that.
Q: How is the damage calculated for the brain dump?
A: The damage done is calculated by the neural heat generated BEFORE hitting maximum, but will always fry a psycaster’s brain.
Q: Balance?
A: Balanced similarly to the charge rifle, weaker unempowered, stronger while empowered. Other guns take balance for similar weapons in a tech level, or extrapolated when none exist (eg. psyshot).
Github Release[github.com]
Gun List[docs.google.com]
C#, XML and writing by Arquebus.
Gun & Bullet sprites and Content Graphics by Woffleman.
What we do, we do for free. If you want to support us further you can support us on ko-fi.
[ko-fi.com]
Special thanks to Brainzz for Harmony and Ludeon for making a great game.
Licensed under MIT License