Diversified v0.5.0

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Author: 0437-Canyue

Last revision: 27 Jun, 2023 at 11:59 UTC (8)

File size: 4.67 MB

On Steam Workshop

Description:

Update:
v0.2.0:
Add 2 new characters, 2 new achievements, 3 new weapons, and 8 new items.
Some item values have been modified.
Some item icons have been modified.
The description of the item (Factory) will vary depending on the actual effect.
Temporarily remove structure (Factory) burning effects.
Modified weapon (Labor Contract) value.
Fix bug: Item (Factory) production does not match description.
Fix bug: When loading too many mods, generating structures can cause the game to crash for unknown reasons (Maybe).
Fix bug: Shop refresh may crash.
Fix bug: 6 violent weapons have the same bonus as 5.
Fix bug: Unable to obtain a red box when defeating the boss, and unable to end the game normally after defeating the boss in 20th wave.

v0.2.1:
Add two new items.
The number of item (Robbery) is limited to 1.
Modified item (Housing Loan) value.
The price of addictive items growth rate increases.
Modified item (Weakness Detection) conversion formula.
Fix bug: The increased effect of character (Corporate Slave) quests does not reset after restarting the game.
Fix bug: Character (Child) icon error.

v0.2.2:
Item (Robbery) rarity increased.
The price of the item (Housing Loan) has been changed to 0.
Modified item (Analepic, Morphine) value.
The price of addictive items growth rate increases.
Fix bug: Weapon (Syringe, Toy Hammer) effects failed.
Fix bug: After returning to the main menu, the character (Corporate Slave) task increase effect display will reset.
Fix bug: Minor bugs that can be caused by weapons (Labor Contract IV).

v0.2.3:
Add 19 new items.
Some item values have been modified.
Some item icons have been modified.
The price of addictive items growth rate decreases.
Fix bug: The structure (Factory) output value does not match the description.
Fix bug: The structure (Factory) may cause a crash.
Fix bug: Weapon (Labor Contract) cannot generate a structure (Factory) after returning to the main menu.

v0.3.0:
Add 2 new characters, 2 new achievements, 4 new weapons, and 12 new items.
Modified item (Working Overtime, Magic Mirror, Cigarette, Analeptic , Sedative) values.
The critical damage of the weapon (A Handful of Stones) has been reduced.
Structure (Factory) add %Toxin effect.

v0.3.1:
The price of addictive items has increased.
Modified item (Advanced Mathematics, Clip, Antenna, Chip) value.
Weapon (Poisoned Dagger) damage scaling increased.
Fix bug: The probability of obtaining materials for item (Lottery) is not affected by conversion states.
Fix bug: Item (Spill) was not added to the item pool.

v0.3.2:
Modified item (Infect, Spill) value.
Structure (Factory) %Toxin application reduced.
Weapon (Labor contract) damage modification reduced.
Weapon (Troll`s Keyboard) damage modification increased.
Character (Internet Troll) numerical modification.
Add an initial weapon (Labor Contract) to the character (Internet Troll).

v0.3.3:
Fix bug: Item (Steal, Robbery) becomes invalid.
Fix bug: When using a Magic Mirror to copy a Magic Mirror without loading Danger K?, it will crash.

v0.3.4:
Add 5 new Utmost items.
When destroying non original structures, some attributes of Utmost item (Achitect) will be added.
Weapon series (Barbarlism) increases the knockback effect.
The character (Police) will make it easier for items with increased map size to appear in the shop.
Item (Bamboo Slip) value modification.
Fix bug: Achievements (Infinite) cannot be unlocked.

v0.3.5:
Utmost item (Squeeze) reduce the speed of factory production increase.
The materials produced by the structure (Factory) will always be generated below.
Optimizing some of the code may improve module compatibility.

v0.4.0:
Add 2 new characters, 2 new achievements, 4 new weapons, 1 new weapon series, and 6 new items.
Weapon (Coin, Money) damage modification increased.

v0.4.1:
Fix bug: Wrong conversion value for item (Mechanical Prosthesis).
Fix bug: Weapon (Plasma Gun+ III) damage modification is the same as weapon (Plasma Gun III).
Fix bug: Many (possible)

v0.4.2:
Add two new Utmost items.
Cancel the weapon (Remote Control) engineering bonus.
The character (Robot) no longer replaces items obtained from the box with batteries.
Optimizing some of the code may improve module compatibility.
Fix bug: When upgrading a red quality scientific weapon, if there is no red quality weapon with the same name in the weapon, and there is a red+ quality weapon with the same name, it will cause a flash back.
Fix bug: Cyborg does not change the damage of uavs during enemy attacks.

v0.4.3:
Enhance the effects of some Utmost items.
Weapon (Knowledge III, Knowledge IV) damage modification increased.
The item (UAV) has been changed to generate a UAV.
The item (Exploit) has been changed to white quality.
The effect of items (Inflation) has been enhanced.
Add items (Inspiration) to obtain attribute statistics.
Add a weapon when loading simultaneously with the mod (V League).
Add a character when loading simultaneously with the mod (Danger K?).
Fix bug: Weapon (Dangerous Compound+) can penetrate.

v0.4.4:
Add a new weapon, a new item, and a new weapon series.
Weapon (Dangerous Compounds) particles become smaller.
Add an initial weapon to the character (Manta) when loaded simultaneously with the mod (V League).
Add a character when loading simultaneously with the mod (v League).
When loading simultaneously with the mod (Danger K?), add a Utmost item and a Utmost achievement.
When loading simultaneously with the mods (v League, Danger K?), add a character and an achievement.

v0.5.0:
Add two pre-loaded mods (Original Signal Supplement, ModOptions) and change the code structure.
The detailed effect information of the item (Weakness Detection) is displayed in the item description.
Mechanism description moves to the sidebar of the item pop-up window.
Detailed mechanism description.
Utmost item (Chaos) have the same price as the same item in each wave of stores.
Modification of price formula for addictive items.
Modification of the formula for converting overflow critical hit rate to weapon damage effect.
The total damage caused by %Toxin will be displayed in the sidebar.
The %Toxin related attributes are displayed in the relevant item description.
The total loss of materials for weapons (Coins, Money) is displayed in the item description.
Items (Steal, Robbery) will display the original price of the store item and change the icon to indicate that the item is in effect.
Optimize the triggering effect of enemy death to prevent jamming.
Add Special Items mechanism.
The damage ratio of weapon